DescriptionThis is a game of sheep, clouds, grass and flowers, where sheep resemble clouds and clouds resemble sheep. In a pasture, the player at a time shepherds their flock as a herdsman and, as a superhuman entity, governs the weather by controlling clouds, fusing them into larger ones so to cause rain, parting them into innocuous ones once they become thunderclouds — as lightning injures, and may kill, stricken sheep.
Sheep and clouds can be picked, dragged around, released, moved in any wise at the player's wish. Sheep have to be carried to grass to eat. Puddles on the ground provide sheep with opportunity to drink. Not drunk water on the ground will turn into grass, furnishing to sheep nourishment. Grass will also arise from earth watered either by rain or a watering can. Also, sheep can get a heatstroke exposing themselves under the sunshine overlong, or take a cold by happily staying still under the rain, or other diseases: the health of poisoned or unwell sheep can be recovered by healing injections (dead sheep can be relived, also, indeed). Beside satisfying the primary needs of healthiness, nutrition and safety, the happiness of sheep is to be achieved by granting their psychological wellness, which is done recreating them by amusements, toys and entertaining challenges. Gifting flowers disposes the animals to give life to a new sheep. Happiness Stars reward the good shepherd's efforts appear when a sheep is happy, and are able to be used for getting a new sheep, umbrella, watering can, syringe, plaything or recreation, and other items up to the number of twenty (additional features and items are as well obtainable through reaching a higher number of sheep, and in-app purchases by real money).
While the pasture is nothing wider than a small corner of earth, there is no temporal bound: it is a permanent world. There isn't a playing character either. All controls are input by the touch screen.
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