is, on the surface, a traditional match-three style puzzle game in a similar vein to Tetris Attack
. In this sense, players simply switch blocks that are side-by-side either left or right. The main difference is a new focus and gimmick to the gameplay. Rather than building high scores by crafting combos when clearing blocks, GravBlocks
focuses on strategic gameplay. The strategy comes in the form of Gravity Blocks in the play area. Players earn a score multiplier by aligning Gravity Blocks to change the gravity of the play area. The left-right block switching mechanic updates relative to gravity. For instance, when gravity is against the left wall of the play space, the switching mechanic feels more like "up-down," but is really still "left-right" per the current gravity. Bomb blocks exist and when used, will clear all of one (or more, if used carefully) color of block from the play space.
Changing gravity can be more challenging than it may seem. The walls of the play area are filled with potential hazards, and if even one block falls into the play area, the Multiplier is reset. Using rare Wild blocks, players can temporarily close hazards so that changing gravity can be performed safely. In this sense, players must be able to both act quickly when switching blocks, and be able to monitor and plan their strategies. In Intermediate and Advanced difficulties, the score multiplier can reach x10.
This formula is then utilized in the game's four different modes. Challenge mode is a "traditional" Tetris-like endeavor, with blocks falling into the play space with gradually increasing numbers falling in. Players may choose from 30 difficulty levels, and the length of each level can be selected from 1 to 5 minutes with a goal of lasting as long as possible and building as big a score as possible. Over the course of the game, more Destruction Hazards gradually open in the walls.
Destruction mode is a race against time. Players are simply tasked with clearing the stage of blocks as quickly as possible--by dropping them into Hazards. No score is kept, only time is recorded. Here, the Wild block, rather than closing all Hazards, will open all the hazards in one wall--which means that a player may change gravity and drop every single block into the open wall of destruction.
Zen mode is identical to Challenge mode, except that players select any of the 30 difficulty levels and play on that level as long as they want. The difficulty never advances in this mode, so it's the place where players can just zone out clearing blocks, or hone their skills.
Puzzle mode uses the same gameplay concepts (except Wild blocks), but uses it to challenge players in a different way. There are 100 puzzles in the game and these feature stacks of blocks that must be cleared in a set number of moves. For instance, the first 40 puzzles can all be solved by making a single move somewhere in the game space. Difficulty gradually advances and the first set of puzzles simply utilize ordinary blocks, then incorporate Gravity blocks, then Bomb blocks, and finally, both Gravity and Bombs are incorporated in the puzzles together. GravBlocks
also features 60 Achievements (unlocking these is key to unlocking additional block and background graphics) and Leaderboards.
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This entry to the MobyGames database was contributed by ResidentHazard (3213)
on Oct 02, 2012.