DescriptionJewels is a clone of Pop Cap's match three puzzle game Bejeweled. The player is presented with a grid of jewels in different colours. Jewels are removed from the grid by swapping adjacent jewels to create combinations of three or more jewels of the same colour. When jewels are removed more are dropped from the top of the screen and take the place of those removed. This can lead to chain reactions when the falling jewels create new combinations. Below the grid there is a bonus bar which fills up as the player remove jewels from the grid. When it's full the player gets to move on to the next level. The player gets points for each combination depending on how many jewels are removed. Each level has a multiplier that increases with one for each level. So on the second level the player gets twice the amount of points.
In addition to the normal mode the game features two additional game modes, timed mode and infinite mode. In the timed mode the bonus bar serves as a timer that decreases continuously and the game ends when it reaches zero. Therefore the player has to be quick and remove the jewels before time runs out. For each set of jewels that are removed more time is added to the timer. When the timer has been filled the player gets to advance to the next level. For each new level the time goes faster. The infinite mode is the same as the normal mode except that there is no end. When there is no more matches to make the grid is refilled with new jewels and therefore the player can keep playing in all eternity.
The Android version of the game features global high score lists through the Scoreloop service. With this functionality the player can submit his scores to the online global leaderboards and compare them with those of other players. In addition to the global high score list it's also possible to see a regional list (the player's country) or a list for the last 24 hours. High score lists exist for the normal and timed modes but not for the infinite mode.
- "iJewels" -- iPhone title
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