DescriptionWith Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.
You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.
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Amiga copy protectionUnusually, disk 1 of the Amiga version was copy-protected, but disc two was not. Disc two's contents could be copied to and ran from Hard Drive (if you had at least 1Mb memory) or from memory (if you had at least 1.5Mb, as virtually no Amigas did in 1987). Machines with the full 1Mb memory but no hard drive still experienced faster gameplay than on 512K machines however, as graphics were stored in memory once loaded, meaning the game could put them back up near-instantly.
CuriositiesOne of the manual pages lists the following as a FAQ:
If the sun's on fire, how come there isn't any smoke?
DevelopmentThe King of Chicago was in development for over two years.
EndingsThe different endings are triggered depending on how you overrun Chicago.
The obvious ending can be seen of course by taking over Chicago one by one, until you kill Santucci in the South Side.
Another way however is through Lola, your girl-friend! You can either treat her really bad or use her as a bait; in both cases, you'll end up finding her in Santucci's residence, where you get to kill him - regardless of what other parts of Chicago you already run. However, if you did treat Lola badly, you're in for a very bad surprise!
The third ending is still unknown.
GraphicsThe facial expressions in King of Chicago were manipulated by a system originally meant for animating computer actors called Dramaton, created by Doug Sharp.
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year. Category "Real Dogs"
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