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Generating a character
If you're happy with your character, let's begin
Roguelike overhead map!
Naming the Character
The first level of the dungeon--note the ant that's hard to see without cranking up the contrast.
Unless you use the number pad, you're going to see this message a lot.
Picking up items is as simple as walking over them and pressing Y.
The (M)ap Function
Those floating eyes are serious business!
Bob tried to mine for gold, but he didn't have the tools.
Every shop looks like this.
Bob slew the Mean Looking Mercenary!
Poor Bob, we hardly knew thee.
The created character and his background story.
In-game help menu.
A merchant selling spells.
In the dungeons. Found a broken dagger. Pick it up?
Game over! That was quick.
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