DescriptionWarner Bros. Studios is in massive financial debt - one zillion dollars worth of debt, to be precise! And it's all because of Yakko, Wakko, and Dot! Their madcap destruction has caused this dire financial situation, and the CEO, Thaddeus Plotz, has issued an ultimatum: either deliver three feature films on time and as cheaply as possible...or be locked in the Water Tower forever!
In Lights, Camera, Action!, the player controls all three Animaniacs, as well as Pinky and The Brain. Each Animaniac has their own abilities and drawbacks - for example, The Brain can activate complex switches, but cannot jump due to his large head, while Dot can glide through the air with her skirt, but refuses to push anything as it will damage her nails. It's up to the player to switch between each Animaniac as they make their way through each scene, performing the required tasks given by the director.
The Animaniacs are also never in any real danger - they're only filming. However, they must always pick up film reels to keep the cameras rolling. If the player runs out of film, it's game over. Otherwise, if you fall into water or get hurt, you'll just have to restart the last scene that the director asked you to perform.
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|4Players.de||Game Boy Advance||Sep 07, 2005||56 out of 100||56|
|4Players.de||Nintendo DS||Sep 07, 2005||56 out of 100||56|
|Game Chronicles||Game Boy Advance||Sep 05, 2005||5 out of 10||50|
|Jeuxvideo.com||Nintendo DS||Aug 25, 2005||10 out of 20||50|
|Video Game Generation||Game Boy Advance||Nov 09, 2005||5 out of 10||50|
|GameZone||Nintendo DS||Aug 26, 2005||4.8 out of 10||48|
|GameBump/Gaming Horizon||Game Boy Advance||Sep 02, 2005||4.5 out of 10||45|
|GameBump/Gaming Horizon||Nintendo DS||Sep 02, 2005||4.5 out of 10||45|
|Video Game Generation||Nintendo DS||Nov 03, 2005||3.8 out of 10||38|
|GamingTrend||Game Boy Advance||Oct 30, 2005||33 out of 100||33|
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DevelopmentThis game was originally developed in 2001-2002 for GameBoy Advance only, but due to licensing problems it was delayed and put on ice for more than two years. When it was eventually released in 2005 it was also quickly ported to the (then new) Nintendo DS.
EndingThe ending sequence contains some hidden humorous dialogue if you wait a while when the last screen is showing.
EngineThe isometric game engine developed for, and used in this game, was afterwards also used in Looney Tunes Back in Action for the GBA.
Game Boy Advance Credits