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Annals of Rome

Genre
Perspective
Theme
MobyRank MobyScore
Amstrad CPC
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ZX Spectrum
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Atari ST
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User Reviews

Awesome! Never judge a game by graphics alone DOS bb bb (33)
absorbing Atari ST stan howard (3)

Our Users Say

Platform Votes Score
Amiga 2 4.0
Amstrad CPC 1 3.0
Atari ST 3 3.8
Commodore 64 2 4.0
DOS 3 3.9
ZX Spectrum 1 5.0
Combined MobyScore 12 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Commodore 64Computer and Video Games (CVG)
PSS have a really excellent game in Annals of Rome. If they took a bit more trouble with it they could have had a world-beater.
85
Atari STACE (Advanced Computer Entertainment)
There is so much to this game that it will take you a long time to get to grips with it, but it is worth persevering with because the amount of available options make it very involving to play and no two games will ever be exactly the same. For the solo wargamer it's a must but prepare yourself for long involved sessions.
85
Commodore 64ACE (Advanced Computer Entertainment)
There is so much to this game that it will take you a long time to get to grips with it, but it is worth persevering with because the amount of available options make it very involving to play and no two games will ever be exactly the same. For the solo wargamer it's a must but prepare yourself for long involved sessions.
85
ZX SpectrumCrash!
Annals of Rome comes substantially packaged in PSS's usual laudable style, though the cover art is excruciating. And although the instruction manual contains the sort of 'game-mechanics' information that I would like to see more of, it is organised in a most unhelpful manner. Well-written and authoritive background adds immensely to the atmosphere of a wargame, which has after all, to compromise on its on-screen appearance. Annals of Rome shows no sign of lack of research or absence of a feel for the historical period, so it is disappointing that the authors don't share their knowledge with us in the manual.
70
AmigaComputer Gaming World (CGW)
A grand strategic view of the Roman Republic/Empire, this simulation offers many innovative concepts. However, it is graphically dull and suffers from a lack of completeness. Even with its flaws, for a game which feels only partially done, it succeeds on many levels. (Note that the 16-bit versions are much more playable than the 8-bit ones).
70
DOSComputer Gaming World (CGW)
grand strategic view of the Roman Republic/Empire, this simulation offers many innovative concepts. However, it is graphically dull and suffers from a lack of completeness. Even with its flaws, for a game which feels only partially done, it succeeds on many levels. (Note that the 16-bit versions are much more playable than the 8-bit ones).
70
Commodore 64Computer Gaming World (CGW)
grand strategic view of the Roman Republic/Empire, this simulation offers many innovative concepts. However, it is graphically dull and suffers from a lack of completeness. Even with its flaws, for a game which feels only partially done, it succeeds on many levels. (Note that the 16-bit versions are much more playable than the 8-bit ones).
70
Atari STComputer Gaming World (CGW)
grand strategic view of the Roman Republic/Empire, this simulation offers many innovative concepts. However, it is graphically dull and suffers from a lack of completeness. Even with its flaws, for a game which feels only partially done, it succeeds on many levels. (Note that the 16-bit versions are much more playable than the 8-bit ones).
50
Commodore 64Computer and Video Games (CVG)
It is realistic in the sense that most rulers spent a lot of time looking at the map and worrying, but it can get very dull.