User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
PlayStation 2 Awaiting 5 votes...
Wii 6 1.1
Windows 5 1.5
Combined User Score 11 1.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
30 (Nov 07, 2007)
Anubis II souffre d'un manque d'ambition certain et d'une réalisation baclée. Son prix attractif ne permet pas d'oublier son contenu pour autant. Celui-ci s'avère en effet extrêmement limité et le challenge proposé est insuffisant. A oublier.
WiiGamesRadar (Nov 26, 2007)
The third installment of Data Design's cheapo reskinnable platform game has an Egyptian theme and sounds like some kind of ointment for piles. Strangely, there was no Anubis 1. Okay... It does look a little bit nicer than Ninjabread Man and Rock 'N' Roll Adventures but that's due to the shiny gold colours rather than any superior design, and it suffers from the same shoddy controls as its partners in crime.
Windows7Wolf Magazine (May 04, 2006)
Клонированные уровни, булькающая лава и геометрические объекты интерьера, грубо выточенные из камня, - отличительные черты графики. Кошмарная анимация все же лучше еще более ужасных спецэффектов, а прыжки Анубиса сделаны настолько примитивно, что он отскакивает от земли, словно футбольный мячик, и на время превращается в летающего шакала, не способного контролировать направление полета. В результате вышла еще одна монотонная и безликая аркада для самых непритязательных поклонников жанра.
WiiIGN (Oct 01, 2007)
Step away from the budget title. Slowly turn around, and make for the exit. There are nine levels in the game, but why you'd want to play past the first few steps of the first stage is a question only a neurologist and an expert team of psychologists could answer. The only way this game could possibly be recommended, is that if the purchase is intended for anyone under the age of four, and boasts the intelligence of an M&M (no offense to you, personally, if your child is a moron). The notion that publishers have the balls to (re-)release such trash is beyond human comprehension. Save your money, or be prepared to spend tenfold on intensive psychotherapy.
WiiGameSpot (Nov 20, 2007)
There's more, of course. Between levels, there are some impossibly dumb minigames that give you no chance to figure out what you're supposed to do before they're over. There are times when you're supposed to wave your wand, but the game can't distinguish between a wand wave and an attack, which forces you to sit there for five minutes until you do the mysterious magical motion that gets it right. Ultimately, what you need to know is this: Anubis II is one of the worst games ever created and fundamentally broken. If you play it, you can never get back the three hours you wasted on this unique brand of torture.
10 (UK) (Oct 16, 2007)
Pray that these games don't end up symbolising the Wii's future. These are dross of the highest order. Rip offs at budget price. We deserve more than this. I've heard people perking up at Ninjabread Man because of its punny name. Don't be fooled. They're all bad and all deserve the same low, low score.
WiiAceGamez (2007)
Forged from middleware obtained from the bowels of Hell, Anubis II is a game with only the cruelest and most heartless of intentions. If for some reason this game finds its way into your home, witness as it engages your children (or anyone else) in a swift moment of neutrality before it throws off its cloak and shows its true colors. Watch as it defiles unsuspecting imaginations and plunders away their naivety and innocence - all the while deeply tampering with their emotional ties to one of life's greatest hobbies. Unless you are looking for new cruel and unusual forms of punishment ("You got chocolate on my 1933 Goudey Babe Ruth #53?! That's it, go to your room and play Anubis II for the next three hours!"), avoid Anubis II as you'd avoid a rampaging tornado or an impending tidal wave - with unrelenting prejudice.
WindowsAbsolute Games ( (Jul 28, 2005)
Разработчики наивно полагали, что у кого-то возникнет желание четырежды пройти одну и ту же территорию, и создали несколько режимов. Сначала нужно собрать восемь мини-сфер, включающих портал в следующую локацию. Во второй раз по земле раскидывают много-много мелких «артефактов» (всякие анки, каменные таблички и т. п.), за сбор которых начисляют очки. Третью попытку отличает от первой лишь ограничение по времени. Наконец, на четвертом заходе приходится искать те же самые «артефакты», но их мало, и они хорошо спрятаны. Несмотря на такие навороты, гулять по местам боевой славы не тянет. Не спасают ни бонусные уровни типа «Убей тридцать жуков, заманивая их в ямы!», ни мерзкий босс. Ни в коем случае не показывайте это детям. Да и взрослым тоже.