Solomon's Key for the NES was released in Japan on this day in 1986.

Akalabeth: World of Doom (Apple II)

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MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.

User Reviews

Grandfather of the Ultima series... but very primitive. Mirrorshades2k (273) unrated
The start of the Ultima series - fun while it lasts but a fairly basic game even at the time. Pix (1162) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 2.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall MobyScore (22 votes) 3.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Just Games Retro
It’s easy to see why computer aficionados would go bonkers over this in 1980, but the real question is if it’s still any fun. Surprisingly, yes, it still works. It hits the right notes of curiosity, choices, and consequences, and the game itself is so short that an untimely death is nothing to get too worked up over. The primitive dungeon graphics would be damn near unplayable long-term if it weren’t for the magic amulet. With it, you’re free to stumble around until you find your goal and then warp right out, with a chance that the amulet will break or backfire to keep you from become too complacent. It’s a great start to the Ultima series, and a clear indication that there might just be something to this newfangled “computer game” thing.
10
Legendra
Il y a 30 ans, Akalabeth était une révolution. Premier RPG PC et modèle des futurs jeux du genre, il va ouvrir le début d'une nouvelle ère pleine de RPG. Néanmoins, aussi exceptionnel que le jeu puisse avoir été en 1980, il est difficilement concevable que le joueur de 2010 ait un quelconque plaisir à jouer à cet antique du RPG oldschool. Graphismes simplistes et laids, gameplay basique et frustrant, aucun son et scénario quelconque desservent complètement Akalabeth, qui n'est plus aujourd'hui qu'un symbole du début de la révolution RPG plutôt qu'un jeu culte.