There are no reviews for the Apple II release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
One of the last classic Text-only Adventures was a good sign of the genre's inevitable decline. The so-so story of a circus back lot, and the resulting puzzles, were not the best ever conceived by Infocom. While other 1985 offerings like A Mind Forever Voyaging were able to show fans that the text adventure genre was far from dead, games like this showed the genre was far from perfect. Meanwhile, other games were meeting or exceeding Infocom's former standards of quality, including Autoduel, Karateka, Sundog, and, yes, King's Quest. A great memory only to the most avid Infocom fan.