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Description

An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels.

The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor.

This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game.

Besides of monsters which you have to fight, you can also find treasures, secret doors and hidden traps in the dungeons.

Screenshots

Beneath Apple Manor Apple II At the start of the game you can customize the dungeon's size, the difficulty and even the kind of graphics you want. Screenshot from the original 1978 version.
Beneath Apple Manor Apple II Fighting two slimes at once!
Beneath Apple Manor Apple II Fighting some slime.
Beneath Apple Manor Apple II Each new level is randomly generated.

Alternate Titles

  • "Beneath Apple Manor: The Special Edition" -- Re-release title

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Trivia

Development

The game was coded in BASIC.

Historical significance

Procedurally-generated dungeon games like this one are generally called "rogue-like", but this game was the first of its kind published two years before Rogue. The Apple II claims another credit for genre creation.

Public Domain release

The IBM version of the game was released into the public domain by the author, Don Worth himself.

Related Web Sites

  • Don Worth's Personal Homepage (The homepage of the creator of this game, including a download link for the PC version.)
  • GUE (Article about the development of the game, mostly a big quote from the game author Don Worth (English))
General Error (4134) added Beneath Apple Manor (Apple II) on Sep 01, 2006
Other platforms contributed by JRK (11134) and jeff leyda (1621)