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SummaryJust a simple adventure game
The GoodEmpire of the Over-Mind was released by Avalon Hill, a game company famous for its numerous strategic titles for the 8-bit computers. As the player, you must defeat an evil being called the Over-Mind, who has overthrown the great king and vowed revenge on the land that took one-thousand years to fulfill.
The game is a text adventure, much like Zork that was released a year earlier. You are presented with descriptions and you must enter two-word commands, usually a verb/noun combination, to progress through the game. The descriptions are very detailed, and when I read these, I was able to picture what the scene would look like.
Bundled with the game is a 21-verse poem called Rhyme of the Over-Mind. Not only is it interesting to read, it helps you get through the game if you're stuck. Again, I could picture what I read.
Although the game lacks graphics and sound, it doesn't need any of those as it is just a simple text adventure. The idea of adding graphics to an adventure game hasn't been done until Sierra made Mystery House in 1980.
What's really neat about Over-Mind is its acceptance of spelling mistakes, especially when nouns are concerned. Near the middle of the game, I accidentally entered GET BLANJET when I meant 'blanket', and the game responds with “You pick up a blanket.” Amazing.
The BadThere is nothing wrong with this game, as far as I know.