Flight Simulator
- Flight Simulator (1978 on Commodore PET/CBM)
- Flight Simulator (1979 on TRS-80, Altair 8800, North Star...)
- Flight Simulator (1983 on Dragon 32/64)
- Flight Simulator (1987 on TRS-80 CoCo)
- Flight Simulator (2019 on iPhone, Android)
Description
The conception of the Flight Simulator computer game series, still going strong today, began in the late 1970's with "FS1", created by Bruce Artwick of subLOGIC and released in early 1980. First came the Apple ][, with a very scaled down instrument panel on bottom and outside/radar view on top, then the TRS-80, with mere 128x48 monochrome graphics and thus numbers and bars replacing the panel.
There was only one aircraft and one region: a 6x6 grid with "mountains". The user could press "W" and "declare war", entering the WW1 "British Ace" game mode. The objective was to shoot down enemy planes and bomb their base.
Both the Apple ][ and TRS-80 versions originally came on cassette tape. The Apple ][ version was updated in 1981 with minor improvements.
Note that the first PC version, Microsoft Flight Simulator (v1.0), was released two years later and is more similar to the 8-bit versions of Flight Simulator II.
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Screenshots
Promos
Credits (TRS-80 version)
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Average score: 80% (based on 1 ratings)
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Trivia
Release
The game is officially licensed "Apple II Graphics Package (A2-3D1)". Published the year before in 1979, as sophicated 2D/3D high resolution graphics wireframe animation package written in assembly language and the supplied technical manual gave details on usage on non Apple II computers. Two add-on disks were made: A2-3D2 and Saturn Navigator (A2-3D/A).
Version differences
The Apple II disk floppy release added a few in-game improvements after suggestions given by users of the tape version, while requiring extra memory 48Kb. Features: Downward View, enhanced Crash Detection, Manual Reset at anytime by a single keystroke, Micro Altimeter better warning of an impending crash and Aircraft Damage easier to determine if shot down.
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Related Sites +
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A Versatile Computer-Generated Dynamic Flight Display
Bruce A. Artwick's 1976 technical report on how to render 3D graphics formed the basics for this game. -
TRS-80 game manual
The manual for the TRS-80 version of the game.
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Contributors to this Entry
Game added by Andy Voss.
Additional contributors: Nélio, vedder, Garcia, Rola, Patrick Bregger.
Game added June 23, 2005. Last modified April 1, 2024.