DescriptionGATO is a real-time 3D submarine simulation game, where the player is a commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships. Gameplay consists of missions where the primary directive is to navigate the submarine to track and intercept (multiple) enemy warships (patrol boats, destroyers, etc.) on the randomly created map (which consists of randomly placed islands) and close in for the kill with torpedoes.
Combat itself consists of a direct visual of enemy ships (via periscope) and firing torpedoes at the correct angle to ultimately sink the ship. Be warned that although the player has the element of surprise of a submerged vessel, enemy ships will return fire. When all hell breaks loose, a disclosed submarine is a sitting duck to Japanese guns. Be prepared to direct the damage control team to fix up the damaged submarine when under fire. The mission ends when the player has successfully eliminated all targets on the map.
There are no promo images for this game
- "GATO: WWII GATO-Class Submarine Simulation" -- Tag-lined title
Part of the Following Groups
- Games with boss key
- Historical conflict: World War II
- Setting: Aquatic / Underwater
- Theme: Submarine
There are no reviews for the Apple II release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Computer Gaming World (CGW)||Nov, 1991||30|
|Topic||# Posts||Last Post|
|manual or quick-reference card?||2||Indra is stressed (20710)
Jan 09, 2015
Cancelled portsA port to the 7800 system was evaluated by Atari, and several prototypes have been found, though they show only a series of still renditions of various screens in the game.
Macintosh versionWhile the original GATO was written in BASIC for DOS computers, the Macintosh version was written from scratch in C and designed from scratch to take advantage of the Macintosh user interface. The authors of the Mac version (Bill Scott, James Rhodes and Sean Hill) used MacPaint to create all of the game graphics and MacDraw to generate the ship shapes.
MorseThe highest difficulty levels of the game cause the opening mission briefing to be rendered *only* as Morse Code, forcing the player to decode it himself in real-time.
SpeedThe DOS version features a Run Speed parameter which you can change to run the game at "0", or 8088 speed, "1", or Compaq Deskpro speed (80286), or "2.5" (PCAT and AT&T 8086).
TechnologyGATO was written in basic and compiled to an executable. You can tell this because all of the sprites used in the game are flashed onto the screen in a rapid order before the game starts. This is common in basic games that use PUT and GET commands for sprite manipulation. Each sprite has to be on the screen and then GETed into a data array before it can be referenced as a sprite later on in the game.
The sprites were stored as a series of relative directions -- up two pixels, left 7 pixels, draw filled circle at x,y, etc. -- so they took up less space. So they had to be drawn as well as GET'd. Another way to verify if a game was compiled BASIC was to search for BASIC keywords and errors; the string "RETURN without GOSUB" was found in GATO.EXE)
TitleGato is a class of the US "fleet" type long-range recon submarines. The most famous of which (in real life) is USS Wahoo.
Information also contributed by Игги Друге, Bill Scott, jeff leyda, Kasey Chang and WizardX
Related Web Sites
- Byte Cellar: Of AJAX, GATO and Bill Scott (Interview with the programmer of the Macintosh version.)