's attempt to update the Eamon
system for the Apple II resulted in the KnightQuest
gaming system. It contains considerable enhancements over standard Eamon
, and was an attempt to approach true D&D-type gaming. However, the Apple II did not have the resources for such an ambitious enhancement. Because of an extreme shortage of free memory, KnightQuest
ran VERY slowly and was very difficult to work with. Then the IBM PC with its 640K of RAM appeared, and John moved his efforts to that platform. However, KnightQuest
was never released for the PC system.KnightQuest
has gobs of new features, including 17 total spells: HEAL, CHARM, BLAST, FURY, SCARE, POWER, HARDHIT, LIGHT, TELEPORT, SLEEP, RESURRECT, INVISIBILITY, FORCEFIELD, DARKSEE, ATTALL, RAGE, & PURIFY.
Professions have been added, with possibilities being fighter, thief, cleric, and mage. The character can be a either a Human, a Dwarf, or an Elf. The player can speak one of eight languages: Trollish, Orcish, Dwarfish, Elvish, Gerbish, Falconese, Latin, or Welch.
There are 26(?!) artifact types: Key, Weapon, Armour, Shield, Light, Medical, Tool, Read, Key, Fuel, Teleport, Sleep, Vitamin, Agility, Charm, Scary, Cont., Portal, Effect, Weapon, Food, Drink, Bank, Instruct, Resurrect, and Trap.. Again, I don't really know what all of these artifacts do. Some artifacts appear to be pre-programmed into the system: Weapon, Armour, "General1", Readable, Key, Fuel, Container, Portal, Food, Drink, Bank, Instruct, Trap.
Three adventures were written for the system: Amateur Alley
's equivalent to the Beginners Cave. It was later converted to "regular" Eamon #247. Curse of the Hellsblade
was converted to "regular" Eamon #206, and Quest for the Firedragon
was converted to "regular" Eamon #248. These conversions were done by Frank Kunze
- "Knight Quest" -- Alternate spelling
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This entry to the MobyGames database was contributed by ClarkBHM (255)
on May 15, 2004.