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DescriptionAs GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with
Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
There are no Apple II screenshots for this game.
There are 35 other screenshots on file for other versions of this game.
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Apple portThe game's designer Paul Shirley did not learn than an Apple port had been made until the 2000s, and he never received any royalties for it.
Martin Smith (63217) added Spindizzy (Apple II) on Sep 13, 2006