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SummarySomeone Just Gave You A Bronx Cheer!
The GoodTransylvania is one of those games that helped to define and improve upon the genre. Adventure games would now have text and graphics (pretty darn cool for the day).
You play a hero on a quest to rescue a kidnapped princess, which seems simple, but this is actually one complex and well designed adventure game.
The princess will die at dawn, and even if you do manage to find her, you still need to master a bit of magic to wake her up, and safely return her to her father.
What's stopping you? A vampire hangs out in the castle, and a werewolf is hunting you where ever you go. Both monsters will take great delight in feasting on your body.
In addition, their is a rude goblin with a key, a black cat guarding a witch's home, and an imprisoned extraterrestrial (yeah, you read that right) who will be very grateful for your assistance.
Solving these and other puzzle requires exploring the games many different locations, picking up items (don't try to carry too much) and, hopefully, saving the princess.
The BadThe game uses a fairly limited vocabulary, as did many early adventure games, which can add an extra layer of difficulty in solving certain puzzles.