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Trinity (Apple II)

missing cover art
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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.
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Description

Trinity is a text adventure game, its events beginning in the near future. The player character finds himself trapped in the London Kensington Gardens, as hordes of nannies mysteriously block the exit. To make matters worse, a Soviet nuclear missile is about to fall. The protagonist finds a strange door and steps through it. The bizarre location outside of space and time contains other doors, each leading to a site where a historical or a fictional nuclear explosion has taken place. The player has to interact with the environment and solve puzzles to change the course of history before traveling to the New Mexico desert on July 16, 1945, and affecting the events of the fateful Trinity Test.

Screenshots

There are no Apple II screenshots for this game.

There are 24 other screenshots on file for other versions of this game.


Alternate Titles

  • "Trinity: The Basic Power of the Universe has been unleashed." -- Tag-lined title
  • "Trinity - An Interactive Fantasy" -- Tag-lined title

User Reviews

There are no reviews for the Apple II release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Techtite 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60

Forums

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Trivia

1001 Video Games

Trinity appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Credits

In most Infocom games, the credits are hidden somewhere in the game. In Trinity, go see the old woman and type Ask the old woman about Trinity to see the complete credits.

Development

Designer Brian Moriarty about what he wanted to achieve with the game (Computer Gaming World #32, November 1986):
I wanted people, when playing the game, to feel their helplessness. Because that's what I felt when I was reading and talking to these people and seeing these places. You could just feel the weight of history on you. Going to Trinity site and being there and realizing what this place means. I just wanted people to feel that weight on them when playing the game. Have it crush them in the end, because that's what I got out of my studies and research.

Extras

(From Infocom Home Page fan site)

The game contained a comic "The Illustrated History of the Atom Bomb", a map of the Trinity site, a cardboard DIY sundial, and instructions for folding an origami crane.

Size

Trinity's source code is 1.32 MByte big, more than three times the size of Brian Moriarty's first Infocom game, Wishbringer (400 KByte).

Source: Happy Computer magazine #8/86

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #120 in the “150 Best Games of All Time” list
  • Happy Computer
    • 1986 - Runner-up as Adventure Game of the Year
Information also contributed by -Chris and Belboz

Related Web Sites

  • Infocom Home Page (Fan site that has compreshensive info on all things Infocom.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Trinity.)
Droog (463) added Trinity (Apple II) on Jul 22, 2003
Other platforms contributed by Corn Popper (69780), Tony Van (2688), Terok Nor (18743) and Belboz (6539)