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Trinity (Apple II)

missing cover art
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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Advertising Blurbs

Advertisement in COMPUTE!, October 1986:

    Infocom introduces four new games.
    One really smells.



    Infocom, the crazy people who brought you "Zork" and "The hitchhiker's Guide to the Galaxy," has a habit of coming up with games that add a new dimension to interactive fiction. And the best keeps getting better. Case in point: "Leather Goddesses of Phobos." It has a scratch n' sniff card and a 3-d comic book to excite all your senses. Once your interest is piqued, you'll embark on a rowdy romp through the solar system. This hilarious spoof of 1930's pulp science fiction has 3 "naughtiness levels," for the prude to the lewd. "Leather Goddesses" is sure to amuse members of either sex.

    One's really warped.



    Then there's "Trinity." It answers the question of whether a game can be both light-hearted and profound. You journey through a time warp into a mischievous fantasy world where all atomic explosions are mysteriously connected. "Trinity" takes you back to the dawn of the atomic age and puts the course of history in your hands.

    One's a real circus.



    It has been said that the circus is the only really mysterious thing left in civilization. One thing's for sure, there is plenty of mystery in "Ballyhoo." While trying to locate the circus owner's kidnapped daughter, you are somersaulted into a three-ring world of deception and crime. To solve the crime and save your hide from a permanent spot in the freak show, you'll need to stretch your puzzle-solving skills to the limit.

    One's really haunting.



    Wrapping up this new quartet is a classic gothic mystery set in a haunted castle on the mist-shrouded seacoast of Cornwall. In "Moonmist" you'll explore the darkest reaches of Tresyllian Castle and get involved with an eccentric cast of characters, including British nobility, while trying to save your best friend from a vengeful ghost. "Moonmist" offers four distinctly different sets of clues, problems, solutions and hidden treasures. So you'll die to replay it again and again.

    All four are easy to get.



    Simply follow your nose to your local software store today.

    Contributed by Belboz (6553) on Oct 14, 2001.

From The Master Storytellers Infocom catalog, 1987:
    "TRINITY mixes logic and magic with history and fiction. Often poetic in its imagery, the evocative prose is as entertaining to read as the puzzles are to solve."
    -Family Computing


    It's the last day of your $599 London vacation. Unfortunately, it's also the first day of World War III. Only seconds remain before an H-bomb vaporizes the city... and you with it. Unless you escape to a secret universe, a plane between fantasy and reality, where every atomic explosion is mysteriously connected. You'll crisscross time and space as you explore this fascinating universe, learning to control its inexorable power.

    Author Brian Moriarty has created an epic odyssey across the borders of reality, in a world reminiscent of Alice in Wonderland and The Twilight Zone. TRINITY takes you back to the dawn of the atomic age... and puts the course of history in your hands.

    Contributed by Belboz (6553) on Oct 13, 2001.

From PASSPORT To The United Products of Infocom 1986:
    TRINITY
    It's the last day of your $599 London vacation. Unfortunately, it's also the first day of World War III. Only seconds remain before an H-bomb vaporizes the city... and you with it. Unless you escape to a secret universe, a plane between fantasy and reality, where every atomic explosion is mysteriously connected.

    TRINITY's puzzles range from the ordinary to the extraordinary, from the lighthearted to the profound. You'll crisscross time and space as you explore this fascinating universe, learning to control its inexorable power. TRINITY leads you on a journey back to the dawn of the atomic age... and puts the course of history in your hands.

    "Every Infocom game breaks new ground in the art of game design. The craft has reached the level of an art form, primarily because of Infocom."
    -Computer Gaming World

    Contributed by Belboz (6553) on Oct 09, 2001.

From **** (New Zork Times), VOL.V No.4 Spring 1986:

    Trinity: A Nuclear Time Warp



    Interactive fiction lets you control the course of a story. Trinity, the exciting new fantasy from Infocom, takes this one step further. It lets you attempt to alter the course of history.

    Trinity begins in London, where you are a tourist determined to enjoy the last day of your $599 vacation, despite ominous rumblings from the superpowers. But the peaceful ambience of a summer morning quickly turns to horror as air raid sirens fill the air and a hydrogen bomb threatens the city with instant annihilation.

    If you're clever, you'll escape through a mysterious white door into a magical garden filled with curious artifacts and overgrown with gigantic toadstools. But this hauntingly beautiful landscape is only the starting point of your journey. You've discovered a twilight world in which every atomic explosion that has ever occured is inexplicably connected; and you'll need to explore every inch of it, crisscrossing time and space, before you can understand and control its power.

    Your quest will lead you from the Siberian tundra to a tropical island, from deep underground to the depths of outer space. The chilling climax takes place in the New Mexico desert, where you'll arrive minutes before the most fateful experiment of all time: the world's first atomic explosion, code-named Trinity.

    Trinity blends fantasy and realism to bring you an otherworldly experience somewhere between Alice in Wonderland and The Twilight Zone. Although author Brian Moriarty conducted extensive research to ensure the accuracy of locations and events, at no time are you completely in reality. Even at the Trinity site, magical things can happen.

    As the first puzzle-oriented game to be written with Infocom's Interactive Fiction Plus development system, Trinity has more of all the things Infocom fans have grown to know and love. There are dozens of challenges, nearly 600 objects and locations, and a vocabulary of over 2100 words. Interactive Fiction Plus doubles the potential size of a program, allowing for larger, richer stories and more sophisticated user interfaces.

    To get you started, the Trinity package includes a copy of The Illustrated Story of the Atom Bomb. This historical comic book fills you in on the facts behind the fantasy, as well as providing valuable clues to the puzzles in the story. Also included are an intricately decorated punch-out sundial, a detailed map of the Trinity site, and instructions for folding a paper bird.

    Trinity is Brian Moriarty's second work of interactive fiction, following the record-breaking bestseller Wishbringer. Geared to the standard-level player, Trinity will be available in June for most personal computers with at least 128K of memory. It will carry a suggested retail price of $39.95.

    Contributed by Belboz (6553) on Aug 26, 2001.

Back of box cover:
    The time is out of joint; O curse spite, That ever I was born to set it right! -Hamlet I.v.


    It's the last day of your $599 London vacation. Unfortunately, it's also the first day of World War III. Only seconds remain before an H-bomb vaporizes the city... and you with it.

    Unless you escape to another time, another dimension.

    For every atomic explosion unlocks the door to a secret universe; a plane between fantasy and reality, filled with curious artifacts and governed by its own mischievous logic. You'll crisscross time and space as you explore this fascinating universe, learning to control its inexorable power.

    Trinity leads you on a journey back to the dawn of the atomic age... and puts the course of history in your hands.

    Contributed by Belboz (6553) on Mar 30, 2001.