User Reviews

There are no reviews for the Apple II release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.3
Overall User Score (21 votes) 4.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Techtite (2000)
The is one of those classic game sequels that really packed a punch...and it was the 4th in the series! Even the box art was superior to most el-cheapo box art used today. Since this was made in the days when computer games came with freebies galore, U4 came with a free metal ankh, which was a symbol seen throughout the game itself; a cute added touch. There was also the typical artistic, cloth map of the world you could explore, as well as an elaborate manual. As for the game itself, this was the pivotal moment in the saga that put the hero of the game (ie, you) in the role of the Avatar; the symbol of everything good and virtuous in the world. If not the best in the series per se, it was still far ahead of the competition, in fantasy RPGs.
 
If any fault can be found in this incredible game, it would be in the fact that experience is gained only from combat, and in the later stages of the adventure, this tends to become a little tedious. Since the major theme of the game is the development of your character's virtues, it might have been a good idea to allow experience to be granted for accomplishing certain tasks, as well as vanquishing monsters, at least insofar as the major character (you) is concerned. Still, this is a relatively minor quibble, since there are ways to avoid excessive fighting with the moon gate spell, and the game design and execution overall simply dwarfs petty complaints.
 
Happy Computer (Jun, 1985)
Grafisch und spielerisch fallen viele Ähnlichkeiten zu „Ultima III“ auf. Für knapp 200 Mark hätte man vielleicht etwas mehr inhaltliche Eigenständigkeit erwarten können, aber wer bereits vom „Ultima“-Virus infiziert ist, wird von den neuen spielerischen Details und der komplexeren Handlung begeistert sein. Es gibt neue Zaubersprüche, neue Charakter-Klassen und viele neue, herzallerliebste Monster, die in der Anleitung anschaulich beschrieben und illustriert sind. Außerdem haben sowohl Spieler als auch Monster die Möglichkeit, weinend eines Duells zu fliehen. Pur fortgeschrittene Rollenspieler ist mit „Ulima IV“ wahrlich das „ulimative“ Spiel. (…) Der derzeit beste Kauftip für Neulinge ist übrigens das gute alte „Ultima III“, das in der C 64-Diskettenversion bereits für 65 Mark erhältlich ist. Wer dieses Programm bereits besitzt und mit Begeisterung gespielt hat, kann ruhigen Gewissens den Sparstrumpf plündern, um sich auch den vierten Teil der Fantasy-Saga zu besorgen.