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Wizardry V: Heart of the Maelstrom (Apple II)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. Once again, a party of adventurers must venture forth to vanquish the evil.

Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. This installment offers larger mazes, new spells and character classes, and an expanded system for fighting and interacting with creatures. It is also the first game in the series that allows, but does not require importing characters from a previous scenario.


Wizardry V: Heart of the Maelstrom Apple II Hey, this masked man tried to steal from me!
Wizardry V: Heart of the Maelstrom Apple II Title screen
Wizardry V: Heart of the Maelstrom Apple II An encounter...what would you like to do?
Wizardry V: Heart of the Maelstrom Apple II Collecting treasures after a battle

Alternate Titles

  • "ウィザードリィV 災渦の中心" -- Japanese spelling

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User Reviews

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The Press Says

Tilt Nov, 1989 18 out of 20 90


Topic # Posts Last Post
C128? 4 Servo (55897)
Dec 13, 2012


This was the first game in the Wizardry series that did not involve either Robert Woodhead or Andrew Greenberg, the developers of the original "Wizardry 1: Proving Grounds of the Mad Overlord". It was instead the first of several in the Wizardry series designed by D.W. Bradley.
JRK (11176) added Wizardry V: Heart of the Maelstrom (Apple II) on Jan 09, 2004
Other platforms contributed by Hong Sik Jeon (174), marquisor (49), Trixter (8739), PCGamer77 (3028), Terok Nor (18323) and אולג 小奥 (168604)