...
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

Description

The objective is the same as the original game, Balance of Power: use your military, covert, and industrial forces to make your country the most prestigious in the world while avoiding nuclear war. However, it is now 1989, and the Communist Block is crumbling...

Chris Crawford, who rarely ever made a sequel to a computer game, was besieged by mail asking him to update his classic from a few years before to reflect the new state of the world. Russia was falling, the Iron Curtain was shattering, and smaller countries were beginning to assert their own regional power with more freedom from the bipolar world of the Cold War.

The result was the 1990 Edition. This game featured an updated database, but the most significant new features were:
  1. The multipolar level, where small countries could go to war with their neighbors on their own. Of course, you could help them out (or encourage them!) by sending in military aid.

  2. 18 more countries, bringing the total to 80.

  3. A "Crisis Advisory Board" of four people, who would give you advice during international crises. The nice thing about being a Superpower is that the little countries do whatever you tell them. ;) But you still have to watch out for your main rival (USSR or the US)!

Part of the Following Groups


Merchant Title      
amazon.com
Balance of Power: The 1990 Edition    
ebay.com
Balance of Power: The 1990 Edition    
Not an American user?

User Reviews

There are no reviews for the Apple IIgs release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

There are no rankings for this game.


Forums

There are currently no topics for this game.


Trivia

This game came on an unprecedented *12* floppy disks!

For both BOP and BOP: 1990, Chris Crawford wrote this in the Acknowledgements section:

"I conceived, designed, programmed, developed, and tested this game. Yet, no such project is truly single-handed; every designer owes a debt of gratitude to a large number of people who lent him their advice, their assistance, and their sympathy."

He credits his wife, Kathy, for consulting him about all "big decisions" (he mentions helping with the images and posing for the pic of an anti-nuke protester).


This entry was contributed by EboMike Bronze Star Contributing Member (2592), Raphael (1175), Terok Nor (10577) and Belboz Bronze Star Contributing Member (6609)
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS