Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were represented.
The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil pirates, etc.
The game is educational, as you will learn about piracy through the thoroughly researched manual. You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring attacks by land.
- "席德梅尔的海盗" -- Chinese spelling (simplified)
- "Xide Meier de Haidao" -- Chinese title
- "Sid Meier's Pirates!: Action and Adventure on the Spanish Main" -- Tag-lined title
- "Pirates!" -- NES title
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The Press Says
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Each of the six "ages" you could choose from were historically accurate. Some examples: Some ages featured cities that others didn't (the cities historically hadn't been settled yet), the four different European powers gained and lost power as they did in history, and different types of ships were more common in different eras.
on his design philosophy and how he applied it to his favorite game (from the May 2001 issue of Computer Gaming World):
We have a joke that we only do the research after the game is finished. If I read too many books, I will create a game based on the books.
Pirates! was about pirate movies, not the period.
The original box came with a map of the entire Caribbean, with each of the cities noted with their founding date (so you'd know when not to visit them!)
Unlike the Apple II version, some following versions often lets governors offer the player special missions to accept or reject in return for potential rewards.
If the player runs Sid Meier's Pirates!
on a Tandy machine, the player will find snippets of 3-voice music throughout the game.
Unlike other versions of Pirates!
, the NES port lacks "tobacco" as a trade item for the 1600-1640 time period. In its place? An item simply labelled "crops."
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