The small country town Skara Brae was enjoying a peaceful life, until an evil wizard known as Mangar the Dark appeared. Monsters have invaded the town, terrorizing its inhabitants. Mangar cast the spell of Eternal Winter on the surroundings, isolating Skara Brae from any possible help. Guards that were entrusted with the task of protecting the town have disappeared within one night. Only a party of brave adventurers can save Skara Brae and defeat Mangar. The Bard's Tale
is a fantasy role-playing game similar to Wizardry
games, with first-person exploration of pseudo-3D maze-like environments, and turn-based combat against randomly appearing enemies. Unlike early Wizardry installments, the town can be explored physically, and parts of the overworld are accessible as well. Several dungeons must be explored before the player can tackle the final quest.
Six character classes are available when the player is prompted to create a party of six adventurers in the beginning of the game: Bard, Hunter, Monk, Paladin, Rogue, Warrior, Magician, and Conjurer. The last two can be promoted when specific conditions are met during gameplay. The bard class plays a special role, possessing magical songs that improves the party's performance in combat and are required to solve some of the game's puzzles.
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While most of the buildings are empty and exist only to increase the size of the map, entering the building directly across from the guild shows the game credits.
Though any direct connection to the game series, setting and characters is slight at best, an officially-licensed Bard's Tale
series of novels eight strong (!) were published by Baen Books over a six-year period in the '90s:
- Castle of Deception (1992), by Mercedes Lackey and Josepha Sherman;
- Fortress of Frost and Fire (1993), by Mercedes Lackey and Ru Emerson;
- The Chaos Gate (1994), by Josepha Sherman;
- Prison of Souls (1994), by Mercedes Lackey and Mark Shepherd;
- Thunder of the Captains (1996), by Holly Lisle and Aaron Allston;
- Wrath of the Princes (1997), by Holly Lisle and Aaron Allston;
- Escape from Roksamur (1997), by Mark Shepherd; and
- Curse of the Black Heron (1998), by Holly Lisle.
- Michael Cranford, a devout Christian, put many Biblical references into the first two Bard's Tale games. Most notable are a reference to the crucifixion in the first game and the Holy Spirit in the second. In fact, Cranford ended his video game career with the second game in the series and now programs web sites for religious groups.
- One of the more powerful shields in the game, the Ybarra shield, is in fact named after Joe Ybarra, a producer at Electronics Arts, who was directly involved with The Bard's Tale.
The original Skara Brae is a well-preserved Neolithic village located in the Orkney Islands of Scotland. The four thousand year old settlement was buried by encroaching sand dunes and uncovered a century ago when a storm exposed parts of the structures. Today it is a well known tourist site and undoubtedly inspired Michael Cranford (Bard's Tale
) and Richard Garriott
In the NES version, the post-death screen was removed, the word "kill" was avoided and all alcoholic beverages were replaced with non-alcoholic ones.
Information also contributed by
- Computer Gaming World
- March 1988 (Issue #45) – Introduced into the Hall of Fame
- November 1996 (15th Anniversary issue) - #89 on the "150 Best Games of All Time" list
- 2001 – #17 Top Game of All Time
- Happy Computer
- 1986 - Best Role Playing Game of the Year
- Issue 04/1987 - #2 Best Game in 1986 (Readers' Vote)
- Power Play
- 1987 - Best Atari ST Game '87