DescriptionApprentice II: The Knight's Move
is the second chapter of the Apprentice
trilogy. It is a point-and-click freeware adventure game that uses the AGS system.
Play again the part of Mortimer "Pib" Pibsworth, a would be magician's apprentice in the magical land of Willowbean. Due to the growing power of its ruler, the evil knight Lord Ironclaw (and a chess match), Willowbean now finds itself in a state of war and its leader is recruiting fresh soldiers for his army.
Pib, protected by the crude negotiation skills of his master, eludes the drafting. As Pib’s current occupation as an apprentice had some technical faults, thus subjecting him to the military draft, attaining wizard-hood appears to be the next logical resort. Finally has the chance to end his apprenticeship if he can complete the three tasks given to him by his master:
- Exterminating the rats from the bakery, since it's inhibiting the master wizard to lavish in his favorite sandwiches.
- Win money at the annual centaur races and
- Create a magical golem from the four elements.
Completing these tasks of course involve a series of solving puzzles and side quests, through obtaining items and interaction with the people of Willowbean.
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The game feature a secret puzzle. If players manage to solve it they'll get to see a hidden cutscene with the only spoken dialog in this game.