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SummaryGet from A to B then Bang!
The GoodThe seaside in the 80s was a wonderful place full of amusement arcades and many many arcade machines. Choosing which one to put your money in meant companies had to grab you with either amazing graphics or something apart from a joystick. To me the biggest draw to a game was if it had a steering wheel or a gun and those steering wheels drew me closer. Most driving games of the time was about getting From A to B within a time limit avoiding the other vehicles on the road either in a race or impressing your girlfriend (Out Run).
Chase H.Q. starts off like any other driving game, driving within a time limit, but with a slightly different angle to catch an accused criminal in an other vehicle. As you drive you have the usual avoid the other drivers and don't stray off the track style of gameplay but you do get halfway through a level and a decision to go left or right dictated by a large arrow. The wrong turn means you have to drive a longer route. Even three turbo boosts were thrown in if you find yourself lagging behind.
After careful driving and speed you catch up to the accused criminal. And then BANG! the game changes, you have to smash into the guys vehicle as your sirens blare within a new time limit. Instead of avoiding vehicles like you've been doing for so long in driving games you can actually smash another vehicle (granted you need to avoid the other road users still). You have to fill a damage meter to stop the vehicle and apprehend him.
The BadThe main problem is the same as the majority of Arcade games, they gently ease you into the game before turning very hard thus the game becomes a short but sweet experience. Like most arcade games you either became a Gaming God or had a pocket full of change to get extended enjoyment from it.