Solomon's Key for the NES was released in Japan on this day in 1986.

Killer Instinct (Arcade)

missing cover art
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100 point score based on reviews from various critics.
3.3
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Description

In the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption.

Killer Instinct is a 2D versus fighting game that features 3D rendered sprite based graphics. Players choose from ten characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. The game is known for its heavy combo-based fighting system, allowing players to pull off moves that land a high number of hits on their opponent, the highest being the "Ultra Combo". The game also features combo breakers, finishing moves and stage fatalities, double energy bars, and a dance-music inspired techno soundtrack.

Screenshots

There are no Arcade screenshots for this game.

There are 62 other screenshots on file for other versions of this game.


Alternate Titles

  • "KI" -- Official abbreviation
  • "Brute Force" -- Working title

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User Reviews

There are no reviews for the Arcade release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


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Forums

Topic # Posts Last Post
New Platform 4 Foxhack (12474)
Dec 10, 2009
Odds Of Killer Instinct Appearing On The Wii VC? 3 Guy Chapman (1745)
May 26, 2007

Trivia

1001 Video Games

Killer Instinct appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Killer Instinct was originally developed for arcades as a prototype to the Ultra 64, later renamed the Nintendo 64. When the 64 project was delayed, Nintendo went ahead and released the SNES port instead.

Gameboy version

Missing from the Gameboy version are, of course, every animated cutscene, plus two characters: Cinder and Riptor. Also, the Game Boy version included in the box a metallic pendant with the Killer Instinct logo engraved on it.

SNES version

For the transition to the SNES, the only major item missing is the 3D animated cut-scenes. They are replaced here by stills of the animations for the VS. and winner screens. The SNES version also comes packed with a soundtrack CD, titled Killer Cuts, which features remixed music based on the background and main themes found in the game. Another unique feature of the SNES version of Killer Instinct is that the game itself is a black colored cartridge. Most SNES games were a plain, gray color.

Information also contributed by Guy Chapman, Kartanym, and Kohler 86

Related Web Sites

The cranky hermit (491) added Killer Instinct (Arcade) on Jan 23, 2014
Other platforms contributed by Kartanym (10780) and Zovni (9366)