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DescriptionA fighting game to end all fighting games. A sequel to Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.
All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.
In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.
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ReceptionThe Dreamcast version of the game was the 2nd game in history to be given a 40/40 score by the respected game magazine Famitsu.
Version differencesIn the Korean version of the game, Mitsurugi was replaced by a Caucasian swordsman named Arthur, because the image of the samurai is not very popular with Koreans.
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The cranky hermit (476) added SoulCalibur (Arcade) on Jan 23, 2014
Yukie Misaki, Yoshihisa Yaguchi, Nobuko Nimura, Tomoe Yamashita, Isamu Sawada, Kazuo Takahashi, Jin Okubo, Naotake Hirata, Tetsuya Akatsuka, Sachiko Inoue, Shouji Nakamura