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Karate Champ and Street Fighter may have preceded it, but Street Fighter II is the game credited with defining and popularizing the 2D fighting genre. With multiple playable characters, "secret" special moves and an accurate control system featuring an eight-way joystick and six buttons, Capcom introduced the fundamental concepts of one-on-one combat that would carry on through just about every fighting game that followed it.
I didn't like the original Street Fighter game - it just didn't have enough original features to make it worth playing. This sequel, however, is absolutely packed with new ideas and special moves, and the end result is one of the best fighting games yet seen in the arcades. With six buttons combining with 8 joystick directions to provide more moves than I've ever seen in a beat 'em up, this takes quite some time to master. But it's well worth practicing - especially when you discover a devastating new move to baffle opponents with! The computer fighters are very tough and provide plenty of challenge, but it's with two people where Street Fighter 2 excels - especially when the players are evenly matched. Street Fighter 2 is a brilliant coin-op - just make sure that when you start playing it, you've got a pocketful of cash.
Well polished, with good gameplay and big, colourful sprites, this is bound to appeal to you if you like the beat'em up style of game.
Weniger innovativ, dafür grafisch umso eindrucksvoller präsentiert sich der Nachfolger des Superhits „Streetfighter“. In Street Fighter II hat sich zwar thematisch nicht viel verändert, dafür werden mehr Gegner geboten. Dank des gepfefferten Schwierigkeitsgrades sollten nur straßenkampfgestählte Spieler ein Match wagen. Drei Knöpfe plus Joystick sind nicht gerade einfach zu beherrschen.