DescriptionGathering at the hotel after their adventures, with the pieces of the demons they have collected, Ophelia, Prescott and Dr. MacDermoth all come up with the same unanswered question: where can they find the remaining pieces? Ophelia then reminds the other two of Baroness Vonarburg's invitation to dinner. The three decide to accept the invitation and halt their investigation for a while. During dinner, while joining hand with the Baroness and her friends, Ophelia senses something unusual is approaching and breaks the chain. Ophelia then unintentionally sets off for a fuzzy, surreal journey with her own parapsychic power. She travels to the past, present and future (and some unidentifiable places), while the time at her present location seems to be frozen...
Player takes control of Ophelia, using her parapsychic power to travels to various places. Despite the longer duration and more complicated gameplay, basically, there are hardly any changes in the gameplay since the previous game.
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