Published by
Developed by
Released

Platforms
MobyRank MobyScore
Amiga
...
3.0
Atari ST
...
2.3
DOS
...
3.8

Description

Archipelagos is a real-time puzzle and strategy game with an unconventional premise and equally unconventional gameplay.

US release premise: In the future, man carelessly poisons the earth with nuclear waste. The polar ice caps have melted, turning the surface of the earth into many islands of decaying land masses, known as Archipelagos. Man then built systems to try to clean up the pollution, but these failed. The only life left were genetically-altered plants made in an effort to clean up the waste -- these also turned hostle. It is up to you to clean up the earth, island by island.

Controlling a hoversphere, it is up to you to make Earth's many islands of land habitable. To do this, you need to knock out the radiation generators on each island, which can be done by knocking out each generator's power sources (there are several per island). Once these are knocked out, you have 90 seconds to get back to the generator and disable it before it melts down, taking you with it.

Obstacles, unfortunately for you, are plentiful: You can't knock out a power source unless it is connected by a "land bridge" to the generator. You have the ability to create land where needed, but this takes up energy, and you have a limited supply. Also a hinderance are the many genetically-altered entities left behind on the islands: Viral trees that poison the ground; necromancers (former hoverspheres) that now erode land instead of creating it; eco eggs that explode on touch; and aircleaners, who are ruthlessly efficient in cleaning up the air -- and everything else, including you.

The entire game plays from a 3-D 1st-person viewpoint. A movable cursor selects where to move or what to manipulate.

There are 10,000 islands on Earth to purify. If you can make it past Archipelago #100, you are then free to select any of them.

Part of the Following Group


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Archipelagos    
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User Reviews

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The Press Says

Zzap! Amiga Jul, 1989 90 out of 100 90
CU Amiga Amiga Jun, 1989 79 out of 100 79
Power Play Atari ST May, 1989 71 out of 100 71

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Trivia

The first 100 levels of Archipelagos were hand-created by the developers and have land and elements strategically placed. Every 5 of those first 100 levels are designed in a recognizable shape (the world, England, Mickey Mouse, a pig, the company logo, etc.) Every island after #100, however, is randomly generated using that island's number as a seed. Although the island gets generated randomly, it is the same island every time because the seed is the same every time, so each level on its own will always be the same.

Looking at the overhead map view, the randomly-generated islands after #100 appear to be "drawn" using a mixture of circles and rectangles; randomly-wandering "squiggley" lines are used both as land and an absense of land.


This entry was contributed by Trixter Bronze Star Contributing Member (8873) and Martin Smith (64127)
 

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