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Archipelagos

Published by
Developed by
Released
Platforms
MobyRank MobyScore
Amiga
81
3.1
Atari ST
79
2.8
DOS
...
3.9

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 5 3.1
Atari ST 4 2.8
DOS 7 3.9
Combined MobyScore 16 3.3


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
92
AmigaThe One
Some gorgeous graphic effects, like the mysterious mist on the horizon and the transition from day to night and vice versa add to the Sentinel-like atmosphere greatly. Surprisingly though the speed of the 3D update isn't quite as smooth as expected. To make up for this slight deficiency the sound has been greatly enhanced, and the game now sports a haunting theme tune and atmospheric effects.
92
DOSThe One
The EGA version is every bit as colourful as its ST and Amiga counterparts and the scenery moves at a tremendous rate. Definition is a little chunky, but doesn't detract from the overall effect in any way. CGA-wise, cross- hatching has been used cleverly, so while there's still no escaping the obligatory pink-and-cyan colour scheme, it's a lot easier on the eyes and every bit as playable. The few spot effects present provide sufficient atmosphere.
92
Atari STThe One
The detailed objects and adversaries don't look out of place with the smooth-moving geometric scenery - indeed they add to the feeling of "being there" - in the thick of it all. This feeling is further enhanced by the simplistic but functional sound effects - particularly the fact that they are few and far between and serve to surprise rather than detract. It's a rare pleasure to see a concept as stimulating as this. It's an even greater pleasure to have the opportunity of playing it.
91
Atari STACE (Advanced Computer Entertainment)
Maps can't just be accessed at random - you have to play through them in a particular order, determined by your progress in the game. As in Sentinel, not all 10.000 have to be played, and moreover the game saves your position to disk for later games. It's a delightfully-executed game that, despite borrowing ideas from all over the place, stands out as a great game in its own right.
90
Atari STThe Games Machine (UK)
The animation of movement around the isles may not be as smooth as Dark Side but you don t need to be fast on your feet to play Archipelagos, just plan where you go carefully! The barren landscape weaves an odd spell in its creation of atmosphere, elements of isolation and fear quickly emerge as the enemy draws near with you always in their sights.
90
AmigaThe Games Machine (UK)
Slightly faster movement is unnecessary with this type of game but appreciated nonetheless. Graphically no change but with an atmosphere this good it doesn't need heavily blitter-orientated, masterpiece graphics. Play this game in a dark room and become totally immersed in the world Archipelagos, a game which make The Sentinel look like a non-starter.
90
AmigaZzap!
One of those games that you just can't get into quickly but once you've experienced it you just don't want to let go. The strange nature of the game and the totally hypnotic accompanying music creates a totally weird and immensely convincing atmosphere which (in my opinion at least) beats The Sentinel hands down. Just start the game and listen to the music to hear what I mean. Gameplay is significantly better with considerable variety in the foes lurking around the islands, a better sense of progress, a better feeling of achievement and at last true incentive to progress. Great stuff.
85
DOSThe Games Machine (UK)
Although this is as playable as the ST and Amiga versions, Archipelagos on the PC is a bit slow and juddery in the scrolling department, which is very annoying when all of the stones have been destroyed and there are only 95 seconds to find the Obelisk. That said, the game's still a great one and the task to restore peace and harmony to the seemingly endless number of islands is certainly a tough one, but you wouldn't have taken the job if it was too easy would you?
84
Atari STST/Amiga Format
Archipelagos does not strive to be a stunning visual experience. Where the thrill really lies is in its gameplay. It's a strategy very much in the same vein as Firebird's Sentinel. When the clock starts and you face a ninety second countdown in search of the obelisk, the game really gets exciting. Almost ten thousand different levels have been wildly designed to ensure that even the seasoned gamer will come back for more. The bit-mapped screens add that additional spark of interest.
80
AmigaAmiga Power
[Budget re-release] An involving and rather charming game which well deserves its excellent reputation. Get it now.
79
AmigaCU Amiga
The graphics are amazing, apart from the way day changes into the night and vice versa. The feeling of distance is incredible, thanks to ‘mist-o-matico-vision-colour’. The colour is graduated, not completely dissimilar to the system implemented on the Archimedes version of Zarch. This, plus the perfect sprite sizing in relation to distance, makes the game a visual treat. The sound is not worth interrupting your mum as she washes out the Heinz beef and Custard Baby food that your little sister has poured over her. The Lost Souls make a wailing, whining sound. What a shame the game does not live up to expectations. Do not get me wrong, I am not slagging it. It is good, and worth trying out. It is just not what it could have been..
78
AmigaASM (Aktueller Software Markt)
Nach einer anfänglichen Eingewöhnungsphase mit dem bereits genannten Effekt, daß man die ersten paar Level als langweilig empfindet, kam allmählich die Begeisterung, die auch noch für einige Zeit anhalten dürfte. Vor allem deshalb, weil es insgesamt 10000 (!) verschiedene Inseln gibt. in den ersten 100 Inseln ist jede fünfte als Grafik abgelegt, der Rest wird jedesmal neu berechnet. So schnell dürfte der Spielspaß also nicht nachlassen.
77
AmigaComputer and Video Games (CVG)
Almost exactly the same as the ST version, apart from a touch more colour, slightly better music and slightly slower gameplay.
77
Atari STComputer and Video Games (CVG)
A nicely polished game, with lovely graphics, atmospheric music and a very good instruction manual, but gameplay, which on occasion is a little tedious, lets the side down somewhat.
76
AmigaPower Play
„Archipelagos“ bringt für eine Weile mächtig Spaß, auch wenn das Spielprinzip nicht auf Dauer die Spannung hält.
71
DOSPower Play
Die Grafiken unter EGA sind mit denen der ST-Version fast identisch. Allerdings wird‘s etwas träge, wenn sich ein XT mit den Bildern abmühen muß.
71
Atari STPower Play
Knapp zehntausend unterschiedliche Welten, eine Übersichtskarte, ein neuartiges Spielprinzip: Archipelagos sieht auf den ersten Eindruck prächtig aus. Die schnelle und fein gezeichnete 3D-Grafik trägt ihr übriges zum guten Eindruck bei. Doch ein strafferes Spieldesign hätte Archipelagos nicht geschadet. Das "Knack das Steinchen"-Prinzip gibt nicht genug her, um den Spieler auf Dauer zu fesseln. Man fährt zum nächsten Stein, drückt die Maustaste, sucht den nächsten, baut eine Brücke - auf Dauer wird das etwas ermüdend. Was mir vor allem abgeht, ist eine anständige High-Score-Liste. Außerdem kann man jeden Level sofort anwählen; damit verliert das Spiel einiges an Reiz.
66
AmigaJoker Verlag präsentiert: Sonderheft
Rein äußerlich ist das Game wahrlich nichts Berühmtes, selbst wenn der sanfte Schwebeeffekt damals sehr gelobt wurde – am hohen Spielspaß ändert das allerdings nicht die Palme, äh, Bohne!
(page 72)
66
Atari STJoker Verlag präsentiert: Sonderheft
Rein äußerlich ist das Game wahrlich nichts Berühmtes, selbst wenn der sanfte Schwebeeffekt damals sehr gelobt wurde – am hohen Spielspaß ändert das allerdings nicht die Palme, äh, Bohne!
(page 72)
64
DOSJoker Verlag präsentiert: Sonderheft
Rein äußerlich ist das Game wahrlich nichts Berühmtes, selbst wenn der sanfte Schwebeeffekt damals sehr gelobt wurde – am hohen Spielspaß ändert das allerdings nicht die Palme, äh, Bohne!
(page 72)
60
Atari STThe One for ST Games
[Budget re-release] Of the game's 10.000 levels (phew!), 100 were put together by the programming team and they get progressively harder. The remaining levels are computer generated, so they could be all completely impossible or a complete walkover, you just won't know until you try them!