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DescriptionAfter the Great Mage War, sages believe the gods used their powers to prevent man from accessing magic in order to stop further bloodshed. However, Lucifer eventually revealed the secrets once again and war began anew, the surviving souls of the archmages returning from Hell to once again battle for power and supremacy, even if their struggle may ultimately result in the destruction of all life on Terra.
Archmage: Reincarnation from Hell was a free-to-play massively multiplayer turn-based browser game where each player was a resurrected archmage attempting to lead their kingdom to supremacy, juggling economy, development, exploration, research, diplomacy and, perhaps most of all, sorcery and warfare. Various servers were available, each with different rules determining whether guilds or even allies were allowed, the speed at which turns were gained, ranging from five to 20 minutes for each, and the maximum number which could be saved until any new ones were lost. Yet other servers offered localized versions of the game.
While exploring for new lands was an option in the early game, even the most peaceful quickly found themselves engaged in bitter warfare against other archmages, summoning or hiring creatures and heroes, casting spells, obtaining and using items and even striving to gain, or at least to avoid losing, the favor of the gods, whether in order to expand or merely to survive until the seven seals of Armageddon were broken and an age ended. At that point, the archmages which had successfully cast the Armageddon spell without being stopped by others, along with the top ranked ones, had their names enshrined in the Hall of Immortality and the server reset, all players starting anew.
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