DescriptionRevenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!
Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:
A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
- "Arkanoid II: The Revenge of Doh" -- Alternate title
- "Arkanoid 2: Revenge of DOH" -- Arcade manual title
Part of the Following Groups
|Ah, a sequel. Exactly what the doctor ordered.||DOS||Tomer Gabel (4354)|
|ASM (Aktueller Software Markt)||ZX Spectrum||Mar, 1988||9.8 out of 12||82|
|Power Play||Atari ST||Sep, 1988||81 out of 100||81|
|The Games Machine (UK)||ZX Spectrum||Apr, 1988||81 out of 100||81|
|ST/Amiga Format||Atari ST||Sep, 1988||80 out of 100||80|
|Computer and Video Games (CVG)||Amstrad CPC||Jun, 1988||8 out of 10||80|
|Oberoende COMputer (S)||Amiga||Apr 27, 1989||8 out of 10||80|
|ACE (Advanced Computer Entertainment)||Atari ST||Oct, 1988||788 out of 1000||79|
|ASM (Aktueller Software Markt)||DOS||Jul, 1990||8.8 out of 12||73|
|Commodore User||Commodore 64||Apr, 1988||7 out of 10||70|
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In-game advertisementOn the Amiga version (and quite possibly the ST as well, as the code for both is near-identical), holding down the right mouse button during loading causes an advertisement for RoboCop to appear.
Title themeWhen starting a new game, the opening sequence can play one of two musical themes depending on the sound hardware being used. In Adlib mode, the theme is the same as the arcade version of Arkanoid II: Revenge of Doh. In PC speaker or Tandy/PCjr mode, the theme is the same as the one from the original Arkanoid.
Version differencesDuring gameplay, the EGA version appears to have no compensation for computer speed and runs blindingly fast on modern machines, however the CGA version runs at normal speed on a modern computer (except for the opening, which is over before you can see anything.) Unfortunately the CGA version is quite difficult to play due to the limited color palette.
- Amiga Power
- May 1991 (Issue #00) - #48 in the "All Time Top 100 Amiga Games"