User review spotlight: Carmageddon (DOS). Released in 1997.
Title and Main Menu
Giving orders to Irish unit (Allied)
Selecting the location to move to (Allied)
End of turn
Computer is moving (Axis)
Report on unit (Allied)
Giving the orders to Irish unit (Allied)
Selecting the location near Arnhem to arrive by air (Allied)
Unit may arrive only on clear location (Allied)
Allied units are travelling
Select the target to bombard (Allied)
German forces are moving (Axis)
The game's title screen. It is static, the paratroopers do not move
The player's first choice is whether to start a game or to continue an old one
The next gaming choice is to choose the scenario t be played
and finally, as this is a 1 or 2 player game, the player(s) must state which kind of game it is
The first game screen. The player goes through each unit in turn issuing movement / combat orders. The unit being addressed is displayed along the bottom of the screen
When all orders have been issued the computer moves the units. Where there is conflict with an enemy unit that unit flashes red / yellow
The first unit has been eliminated and now the computer attends to the conflict with the next enemy unit. It continues to do this until all conflicts have been resolved
This is a single player game so after all the Allied movements have been made the computer moves its forces. If this were a two player game this is probably where player 2 would act
The current Allied unit is an artillery unit which gives the player the option to bombard the enemy who has dug in.
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