Art of Fighting 3: The Path of The Warrior Screenshots

User Screenshots

Arcade version

Title Screen.
Player select.
Sizing each other up.
Ready to attack.
Low punch.
Knocked him down.
Punch to the head.
Knocked down.
Flying through the air.
Taking damage.
Try next round.
Spinning and punching.
You won.
Moving to the next location.
Watch her whip.
High Kick.
Knocking you through the air.
Punch her back.
Another hit.
Hit with her whip.
Punch her when she is down.
Another win.
Defending yourself.
Showing off.
Low kick to the legs.
High kick gets him.
Another punch when down.
Hit him hard.
Kicking in the air.
Powerful hit.
Kasumi throws Rody
Kasumi wins!
Fight in trees' shadow
You miss me!
Spinning slash
Nice punch

Neo Geo version

Title screen (US and European regions)
Title screen (Japan)
And here's our protagonist, as shown in the game's attract mode.
A quick intro to the game's controls. A Hard Brow indeed.
You can choose between eight fighters plus the bosses (who are located off-screen).
You get a bit of story before every fight. Note that these intros are missing from the original Arcade version.
Every character has his own storyline going on at the same time as everyone else!
All characters have regular attacks that are activated by pressing a direction and a button at the same time.
There are, of course, special moves that use your spirit bar.
You can charge your Spirit bar by holding down an attack button or blocking attacks. It'll also refill on its own, but very slowly.
Taunting the enemy will lower their Spirit bar a bit.
Any attempts to perform a special move without enough Spirit to use it will fail.
You can also hit enemies while they're on the ground.
Every character can intercept any normal, non-aerial attacks and throw their opponent to the ground by press A+B and holding the stick towards your character's back at the same time.
If you defeat an enemy who has very low energy with a Super Desperation Move, you'll perform an Ultimate K.O., which ends the fight immediately.
There's no point system; instead, your high score is the time you take to clear the game.
Hooray, you won!
Your character moves to different points in the map as the story advances.