Assassin's Creed

Critic Score User Score
PlayStation 3
82
3.4
Xbox 360
82
3.5
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Description

In the year 2012, a seemingly ordinary bartender named Desmond Miles is abducted by a mysterious organization. The captors attach Desmond to a strange device called "Animus", which allows him to access the memory of his ancestor, an assassin named Altaïr. For some reason, the reconstruction of Altaïr's memories is vital to the captors.

After accessing Altaïr's memory, Desmond is able to experience the events that took place in the Holy Land in the year 1191, the time of the Third Crusade. Al Mualim, the leader of the assassins, orders Altaïr to kill nine prominent historical figures, who supposedly let war and corruption take over the Holy Land.

During most of the game, the player controls Altaïr; however, it is clearly indicated that controlling him is a part of Desmond's experience. The player is also able to control Desmond between his sessions in the "Animus".

The game's most innovative feature is the freedom of choice and movement. Every architectural detail like window ledges, carvings in the stone or wooden bars can be used to move on the walls. This allows the player to have intense chase scenes if by any chance you're hunted by the guard.

There are several ways you can reach your goal in the game. Using eavesdropping, interrogation and pickpocketing, you can find out information about your next target. You can then use this information to choose whether you take on the targets by full frontal assault or with a properly placed throwing knife from the cover of the rooftops.

Depending on your choice, you'll have to deal with the citizens and knights of the cities who will become suspicious of a cloaked person wondering on the rooftops or near the mission targets. There are several situations where you can blend in the crowd, with luck, you can take out your target without anyone looking your way. Altaïr has a small but effective arsenal of weapons, such as swords and throwing knives and he can learn new combat skills to help him on his mission.

Screenshots

Assassin's Creed PlayStation 3 Main menu.
Assassin's Creed PlayStation 3 Strategically built planks at the back of the fortress
Assassin's Creed PlayStation 3 Leaving the Masyaf fortress.
Assassin's Creed PlayStation 3 Between each mission you will speak to your leader, hoping to find some answers about your targets and their agendas.

Alternate Titles

  • "刺客教條" -- Taiwan spelling
  • "Project Assassins" -- Working title

Part of the Following Groups

User Reviews

The Third Crusade meet Grand Theft Auto! PlayStation 3 M.Allen (76)

Critic Reviews

GameTrailers PlayStation 3 Nov 12, 2007 9.1 out of 10 91
GameSpot Xbox 360 Nov 13, 2007 9 out of 10 90
Totally Gaming Network Xbox 360 Nov 22, 2007 9 out of 10 90
Gamer 2.0 Xbox 360 Nov 16, 2007 9 out of 10 90
Game industry News (GiN) PlayStation 3 Jan 02, 2008 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Jeuxvideo.com Xbox 360 Nov 14, 2007 18 out of 20 90
Gamer.co.il Xbox 360 Dec 26, 2007 88 out of 100 88
TalkXbox Xbox 360 Nov 21, 2007 85 out of 100 85
4Players.de Xbox 360 Nov 14, 2007 85 out of 100 85
GameDaily PlayStation 3 Nov 16, 2007 8 out of 10 80

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Trivia

Novels

Pocket Books were planning a trilogy of novels based on the game. UbiSoft was then approached by descendants of the original Assassins, an Ismaeli sect whose mystic secret society in the past killed members of the Abbasid and Seljuq élite for political and religious reasons, who urged them to show more respect for their ancestors. Trying to be politically correct, they agreed to remove all religious references, then hired an expert to vet the book, and also agreed to send the book to the current sect's leader Agha Khan in India for any suggestions. The publisher felt this was too much interference and had damaged the novels so much that they ended up cancelling them.

Awards

  • GamePro (Germany)
    • March 28, 2008 - Best Console Action-Adventure in 2007 (reader's voting)

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Contributed to by Daedolon (3186)