DescriptionIn the year 2012, a seemingly ordinary bartender named Desmond Miles is abducted by a mysterious organization. The captors attach Desmond to a strange device called "Animus", which allows him to access the memory of his ancestor, an assassin named Altaïr. For some reason, the reconstruction of Altaïr's memories is vital to the captors.
After accessing Altaïr's memory, Desmond is able to experience the events that took place in the Holy Land in the year 1191, the time of the Third Crusade. Al Mualim, the leader of the assassins, orders Altaïr to kill nine prominent historical figures, who supposedly let war and corruption take over the Holy Land.
During most of the game, the player controls Altaïr; however, it is clearly indicated that controlling him is a part of Desmond's experience. The player is also able to control Desmond between his sessions in the "Animus".
The game's most innovative feature is the freedom of choice and movement. Every architectural detail like window ledges, carvings in the stone or wooden bars can be used to move on the walls. This allows the player to have intense chase scenes if by any chance you're hunted by the guard.
There are several ways you can reach your goal in the game. Using eavesdropping, interrogation and pickpocketing, you can find out information about your next target. You can then use this information to choose whether you take on the targets by full frontal assault or with a properly placed throwing knife from the cover of the rooftops.
Depending on your choice, you'll have to deal with the citizens and knights of the cities who will become suspicious of a cloaked person wondering on the rooftops or near the mission targets. There are several situations where you can blend in the crowd, with luck, you can take out your target without anyone looking your way. Altaïr has a small but effective arsenal of weapons, such as swords and throwing knives and he can learn new combat skills to help him on his mission.
- "刺客教條" -- Taiwan spelling
- "Project Assassins" -- Working title
Part of the Following Groups
- 3D Engine: Scimitar
- Assassin's Creed series
- Gameplay feature: Horse Riding
- Gameplay Feature: Pickpocketing
- Games made into movies
- Middleware: FaceFX
- Physics Engine: Havok
- PlayStation 3 Greatest Hits releases
- Premium Games label
- Setting: City - Jerusalem
- Setting: Middle East
|The Third Crusade meet Grand Theft Auto!||PlayStation 3||M.Allen (88)|
|PSX Extreme||PlayStation 3||Nov 14, 2007||9.1 out of 10||91|
|USA Today||PlayStation 3||Nov 15, 2007||90|
|GameSpot||Xbox 360||Nov 13, 2007||9 out of 10||90|
|Gamer Within||Xbox 360||Dec 26, 2007||9 out of 10||90|
|4Players.de||Xbox 360||Nov 14, 2007||85 out of 100||85|
|Official XBox Magazine||Xbox 360||Nov 20, 2007||8.5 out of 10||85|
|V2.fi||PlayStation 3||Dec 28, 2007||80 out of 100||80|
|Game Tap||Xbox 360||Nov 20, 2007||8 out of 10||80|
|JustPressPlay||Xbox 360||Jan 28, 2008||7.5 out of 10||75|
|Planet Xbox 360||Xbox 360||Nov 13, 2007||6.7 out of 10||67|
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NovelsPocket Books were planning a trilogy of novels based on the game. UbiSoft was then approached by descendants of the original Assassins, an Ismaeli sect whose mystic secret society in the past killed members of the Abbasid and Seljuq élite for political and religious reasons, who urged them to show more respect for their ancestors. Trying to be politically correct, they agreed to remove all religious references, then hired an expert to vet the book, and also agreed to send the book to the current sect's leader Agha Khan in India for any suggestions. The publisher felt this was too much interference and had damaged the novels so much that they ended up cancelling them.
- GamePro (Germany)
- March 28, 2008 - Best Console Action-Adventure in 2007 (reader's voting)
Related Web Sites
- Assassin's Creed (Official game website)
- Wikipedia: Assassin's Creed (Article in the open encyclopedia)
- X360A achievement guide for Assassin's Creed (X360A's achievement guide for Assassin's Creed)
PlayStation 3 Credits