Our Users Say
||Awaiting 5 votes...
|Combined User Score
MobyRanks are listed below. You can read here
for more information about MobyRank.
What do you get when you combine Asteroids with slide-and-shoot games like Space Invaders and Galaxian and throw in a little Kaboom! for good measure? Pure twitch-action gaming nirvana, that’s what
Astrosmash became a pack-in for the Intellivision later in the system's lifespan and for good reason. It is simply a blast to play. Out of all the Intellivision games that had shown up again and again on the various compilations, this is the one that deserves the most playtime. It's incredibly easy to get into, and it's every bit as addictive as both Space Invaders and Asteroids. If there's any game that should make you willingly cramp your hands with the awkward Intellivision controller, it should be this one.
Like I said, this isn't a considered to be a classic 2600 title, and that's too bad. This 1982 release is just the type of thing you want to pull out and play on the Atari - it's a fast-paced, challenging arcade shooter which can suck an hour or two out of your life before you know it. And, it's fairly common, so picking up a copy of this from eBay or some other source shouldn't be a problem.
Astroblast is great fun but has an odd scoring system. You actually LOSE points for NOT shooting asteroids. I guess it's designed to reward aggressive players, but sometimes it's tough to get your score above zero! Fortunately, your peak score is considered your final score. Fast and furious, Astroblast is a highly underrated game.
(Jul 27, 2012)
Ziel des Spieles ist, wie bei den meisten Spielen zur damaligen Zeit, eine möglichst hohe Punktzahl zu haben. Zerstörte Meteore bringen hierbei Punkte, für sollte solch einer jedoch auf der Erdoberfläche auftreffen gibt es wiederum Punktabzug. So kann es auch passieren, dass man bei zu hohem Punktabzug in höheren Levels wieder einen Level zurückgestuft wird und sich so der Punktemultiplikator wieder um eins erniedrigt, der in der rechten unteren Ecke dargestellt wird. Je weiter man im Spiel voranschreitet, desto schneller bewegen sich die Flugkörper auf dem Bildschirm. Praktisch ist dafür die Auto Fire Option, die man auf einfachen Druck der 1 auf dem Tastenfeld einschalten kann, so muss man sich nur um die Bewegung des eigenen Raumschiffs kümmern, denn geschossen wird automatisch.
Astroblast is a decent enough adaptation of Astrosmash but there are flaws. Even the slower variation starts too fast and sets a hard-to-keep-up-with pace. The spinners, which are neatly spaced throughout Astrosmash, are nearly non-existent during the first 1000 points. Then a barrage of them is thrust upon you upon reaching that plateau. The useful hyperspace option of the Intellivision game is missing and this takes away some of the excitement attached to the pulsar chase. Automatic fire is still available.
M Network Astroblast may initially seem like an atrocious game, but give it a little time and it's quirks, fast pace and paddle controller compatibility should soon win you over. The Intellivision had superior graphics, but this 2600 version offers such good game play, you may not care. A worthy addition to your collection.
While the graphics are an obvious downgrade from the stellar Intellivision version of the game, the fast pace and tighter controls found in 2600 Astroblast actually makes this version the more playable of the two.
If you have an Intellivision, I'd recommend the Intellivision title Astrosmash over this because of its superior graphics, but, since most people don't have one, this game's addictiveness and gameplay are more than enough to make up for its lack of variety and limited aesthetic quality. Nobody plays an Atari 2600 game for sound and graphics anyway.
Overall, Astrosmash is a competent shooter with good controls and a fair amount of entertainment value, but it lacks variety.
Astrosmash is fun for a while, but the difficulty doesn't increase fast enough and the game becomes boring after prolonged play. Also, there's only one difficulty level. At least there's an auto-fire feature to save your thumb. Ironically enough, I prefer the Atari 2600 version of this game.