DescriptionThe diagnosis: adventure syndrome leading to ultimate madness. The treatment: a long, long holiday in a mental institution. This graphical adventure game (with a real-time element) places you in a padded cell, just one of thousands of rooms in the labyrinthine asylum. The time is 9:30pm, and your only objective is to escape by 5:30am - no easy feat, considering the building's insane layout, the many loony inmates, the staff of wardens, doctors and shrinks (who possess a sadistic streak and a wealth of terrifying treatment methods), and a multitude of morbidly humorous ways to die.
Asylum's game world is depicted in 3D graphics from a first-person view, and is navigated using single keystrokes for movement. All other interaction is carried out by means of a text parser, which supports a vocabulary of 250 words and understands more-or-less complete, natural sentences (like "get everything on the bed except the card"). A built-in hint system and save feature are also available.
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