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|Overall User Score (47 votes)
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Rich gameplay more than makes up for the game's rudimentary graphics and sounds, and three different games, including a variation that randomly scatters the objects around the kingdom, guarantees maximum replay value. Adventure is one of the first video games to feature a hidden "Easter Egg." Fueled by Atari's policy of not giving programmers credit, Warren Robinette created a secret room that contained his name in flashing lights.
One last points to consider: as we revel in the incalculable amount of detail contained in modern titles like Fallout 3, game developers at the time of Adventure’s release were slapping each other encouraging high-fives over its groundbreaking innovations. Told by his boss that such a title would be impossible to create, Warren Robinett went ahead and laid the code for what was to become the first truly great game ever created, and he had only 4KB of space to work with.
Adventure's amazingly rich gameplay transcends its primitive sound and graphics, creating an experience brimming with strategy, action, and suspense.
I don’t care about the spartan graphics, the lack of sound, or the simple plot. I give this game 100% overall because it is one of the three videogames I can play and play without getting bored or frustrated (the other two are Ballblazer and Solaris.) When I play Adventure I almost feel 7 years old again, playing Atari without a care in the world and letting my imagination run wild.
Adventure is still fun to play, and probably always will be. It is one of the few games that upholds its namesake.
Technisch ist das Spiel nach heutigen Maßstäben natürlich lachhaft, Animationen waren seinerzeit noch ein Wunschtraum und auch die Umsetzung ist nicht der Brüller. Wer sich die Mühe macht und Karten anfertigt, kann das Abenteuer durchaus an einem Abend beenden. Und trotzdem hat der Titel aufgrund seiner Einfachheit etwas besonderes, was ihn bei vielen VCS-Fans auch heute noch zu einem der ganz großen Lieblinge werden lässt.
At first glance, you may just dismiss Adventure as a low-qualty game. Just remember, looks aren't everything. Warren Robinett, the game's creator, managed to create a game that's light on visuals, but high on gameplay.... and it has a secret.
A peça que você controla tem a forma de um quadrado e precisa levar a chave até o castelo, passando por um labirinto e fugindo de um monstro. Com a setinha, você o mata.
Vous êtes le preux chevalier qui doit rapporter la coupe enchantée au château doré. Vous rencontrerez des dragons, des ponts, des chauves-souris, des clefs, et d'autres éléments encore qui se mettront en travers de votre chemin, ou qui au contraire vous aideront.
There are three skill levels in this game. For the first two, the locations of everything are the same every time, but, for those people who are truly looking for a challenge, the third skill level randomizes the locations of everything, making matters more interesting. Thus, for those people who are truly into this game, there is some replay value to be had here. I, however, personally don't think that this game is that great (it isn't bad), and think that it pales in comparison to many other Atari 2600 games that could be played. So, reader, read what I've said and make up your own mind whether this game is worth your time.
Realistically speaking, the game hasn't aged very well. While the gamplay is pretty simplistic in nature (move from room to room, touch an item to pick it up (like a key or a sword), hit the button to drop items, etc.), the graphics and sound are simply incredible... in a bad way.