Airlock (Atari 2600)

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Critic Score
100 point score based on reviews from various critics.
1.9
User Score
5 point score based on user ratings.

User Reviews

Well paced, fun, and suitably addictive underwater capers from Data Age. Nick Drew (370) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 1.9
Personal Slant How much you personally like the game, regardless of other attributes 1.6
Sound / Music The quality of the sound effects and/or music composition 2.0
Overall User Score (7 votes) 1.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
50
Atari HQ (2000)
Graphics are drab in typical Data Age fashion, and sounds consist of nothing more than blips and beeps. On the other hand, it's one of the better efforts by one of the first casualties of the classic videogame era... although that's not saying much.
20
Shame on you, Data Age, for releasing such a vapid, ridiculously inane cartridge with almost zero replay value.
10
HonestGamers (Oct 21, 2008)
Games like this were only released because the Atari 2600 had no standards for quality — if you wanted to make one and had the means to do so, your vision (no matter how crappy) could reach the market. It's the sort of thing that made me happy whenever I saw that sticker on NES games saying they reached Nintendo's standards for quality. Because no matter how bad games like Deadly Towers and Hydlide may have been, they're still light years beyond Airlock's extremely short, yet still tedious, jaunt to the top of a sinking sub.
0
The Video Game Critic (Jul 29, 2003)
Thanks to the awful controls, you'll find yourself constantly entangled in the barriers. The sound effects are practically non-existent, and there's no score either - you either escape or you don't. Airlock barely qualifies as a game. Did Data Age really think the fancy title screen would compensate for the appalling gameplay?