Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (7 votes)
MobyRanks are listed below. You can read here
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Graphics are drab in typical Data Age fashion, and sounds consist of nothing more than blips and beeps. On the other hand, it's one of the better efforts by one of the first casualties of the classic videogame era... although that's not saying much.
Shame on you, Data Age, for releasing such a vapid, ridiculously inane cartridge with almost zero replay value.
Games like this were only released because the Atari 2600 had no standards for quality — if you wanted to make one and had the means to do so, your vision (no matter how crappy) could reach the market. It's the sort of thing that made me happy whenever I saw that sticker on NES games saying they reached Nintendo's standards for quality. Because no matter how bad games like Deadly Towers and Hydlide may have been, they're still light years beyond Airlock's extremely short, yet still tedious, jaunt to the top of a sinking sub.
Thanks to the awful controls, you'll find yourself constantly entangled in the barriers. The sound effects are practically non-existent, and there's no score either - you either escape or you don't. Airlock barely qualifies as a game. Did Data Age really think the fancy title screen would compensate for the appalling gameplay?