There are no reviews for the Atari 2600 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (16 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Atari was particularly energized when they were translating their own arcade titles to their humble-and-growing-humbler console. That’s why Battlezone retains what made the original so great while being realistic about the VCS’ limitations. A rasterization of the arcade machine’s vector graphics could have worked, but I’m glad they opted instead for the glorious colour graphics of this stellar conversion. More importantly, Battlezone retains all of the fast, strategic gameplay (minus the pyramids, which I never found very useful anyway) of the original. Some claim Activision’s excellent Robot Tank is the better Battlezone-style game, but my longer history with the Atari cart makes it my favourite of the two.
This amazing first-person tank game looks and plays flawlessly. In fact, this Atari 2600 edition is arguably more playable than its 3D arcade cousin!
Battlezone is a fun game that shouldn't be missed by 2600 owners and fans of the arcade game alike. It's graphics are great and the gameplay isn't like any other on the 2600. So do yourself a favour and pick up a copy.
Technisch war das Modul schon damals auf hohem Niveau. Die Grafik ist ordentlich und wurde für das Atari 2600 komplett überarbeitet. So darf man das Spiel in Farbe genießen. Auch die Soundeffekte gefallen und fügen sich gut in das Spiel ein. Die Steuerung ist auch denkbar einfach. Entweder ihr dreht euch nach links oder rechts und auf Knopfdruck gebt ihr einen Schuss ab.
Frustrating as it may be, "Battlezone" is still a blast today even after the likes of "Battletank" on the 16-bit consoles. The simplicity gives the proceedings a sense of urgency, knowing death is always just a radar blip away. Yes, the arcade version is a better game, but you can find this one on E-Bay for a dollar. I'm sure that decision is an easy one.
With all the coin-op subtleties and challenge stripped away, what you end up with is a 3-D search-and-destroy mission, period. And that's exactly what Robot Tank does just as well— while adding the complexities of changing weather, day/night variations, and a partial-damage feature that further complicates quick movement, accurate fire and your ability to spot the enemy. Much as I still love coin-op Battlezone— I still look for the machines at every new arcade I hit— and even though Robot Tank is an original. I'd have to say that Robot Tank is a better VCS adaptation of Battlezone than Battlezone is.
What you ultimately end up with, then, is your standard first-person search-and-destroy mission. Judging on its own merits, Battlezone is a credible effort. Robot Tank, however, does is better -- while adding the complexities of changing weather, day/night variations and other nice touches that we've come to expect from Activision. As much as I loved coin-op Battlezone, it's Robot Tank that outdoes Atari at its own game on the VCS
Purchasing a copy of Battlezone at a reasonable price probably won't give you buyer's remorse, but it's not a game that you'll feel compelled to rush out and tell all of your friends about.
Battlezone is for some reason a popular title among Atari 2600 fans, likely because they can't admit they've only played it for a few seconds. There is no reason to own this game. I got it in a lot, played it a few minutes, tried four more times to give it a fair shot and threw it away. Best do the same.
Battlezone ist kein Spiel in der Bedeutung dessen, was man schlechterdings unter „Spiel“ als Definition versteht. Spaß kommt nicht auf. Dieses „Spiel“, das — im Gegensatz zum Arkadenspiel — nicht für Spielernaturen ab 18 Jahre, sondern für Jugendliche konzipiert ist (denn sie bilden die Hauptzielgruppe der Videospielsysteme), ist eine paramilitärische Ausbildung. Kinder sollen offenbar frühzeitig erkennen, was es heißt, sich in einem in Teilbereichen echt simulierten Krieg zu befinden. Und wie ist das doch schön! Sogar Punkte kann man dabei erzielen!
Hinzu kommt daß Battlezone schlicht langweilig ist. Man beginnt mit dem „Spielen“ und hat ohne große Veränderungen bereits von Anfang an fast alles gesehen, was eingespeichert ist. Wem auch immer so etwas gefällt. Mir nicht!