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Beany Bopper is a hidden gem in my opinion – it features fast, frenetic and fun gameplay. Flaws include rudimentary graphics even by (and this should go without saying, and will from this point forward) 2600 standards and too few game variations. That’s not always a bad thing – a lot of stellar later titles hardly used the “Game Select” switch at all. However, considering that Beany Bopper wasn’t exactly pushing the limits of the hardware, I think Fox could have offered a little bit more, especially considering – like most games at the time – it probably retailed for a pretty penny.
Em Beany Bopper, você controla uma esfera que dispara raios paralizantes. Ela sempre vai atirar para o lado em que estiver se movimentando, inclusive diagonais.
Graphically, Beany Bopper barely measures up against even the very early, first generation 2600 games put out by Atari. Meaning the character and objects are blocky and barely recognizable and the playfield is sparsely populated. Sounds consist of a few blips and beeps and nothing more. Given that there's not much going for it gameplay wise to begin with, there's not much here to recommend.
The controls are responsive and the animation is smooth and flicker-free. The early rounds are mind-numbingly boring however, and I don't like how bonus items tend to fall along the edges of the screen, forcing you to constantly cross the entire screen to snag them. The audio effects sound as if they've been recycled from other Atari 2600 games. The challenge finally kicks in at around 30K, and the manual even mentions a "surprise" at 100K. Beany Bopper will give your wrist a workout but with minimal strategy and little variety, it just feels like a pointless exercise.