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||The quality of the art, or the quality/speed of the drawing routines
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||The quality of the sound effects and/or music composition
|Overall User Score (22 votes)
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Like so many things in life, you need the right tool for the right job, and when it comes to mindless, relaxing fun, Breakout delivers par excellence. The cart as a whole isn’t perfect (invisible bricks and timed events do not really add much) but there’s enough variety to keep players occupied for some time. Guided ball variations are particularly fun. If given a choice between the two, I’d probably pick the later Super Breakout because of the multiball and progressive variations that I really like. However, the earlier Breakout features the rainbow formation of bricks, which must have blew some peoples’ minds back in ’78.
Breakout is a remarkable game that adds some much needed depth to what is essentially an incredibly simple concept. There's so much to see and enjoy here, and whether you're playing alone or with a group of friends the variety of modes will keep you occupied for a long time.
Breakout is like Checkers in that it's incredibly easy to learn, but difficult to master. It's simple enough for novices and children to pick up and play, but pros will also get a lifetime of enjoyment out of this classic evolution of Pong.
This game is fun enough that it would be worth playing more just to see how far you could get into clearing the blocks. Indeed, I would wholeheartedly recommend this game to all Atari 2600 gamers, were it not for the existence of Super Breakout. Still, if you for some reason can't find Super Breakout, this game is certainly good in its own right.
Even with its archaic gameplay, this oldie offers enough challenge and variety to keep you occupied for a while.
Overall, the game is too simple and a little too difficult for my taste. Unless you remember Breakout fondly, I recommend the superior sequel, Super Breakout.