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Let's face it - the Atari 2600 was not designed to handle 3D graphics, and this game is barely recognizable as Congo Bongo. Surprisingly, it still gets by. The gameplay is faithful to the original, even if only two of the three screens are included.
Even those with low expectations of VCS coin-op adaptations will be disappointed with this severely flawed port. For one, the mountain - or at least that's what Sega wants us to believe - looks like a big stairway, and the monkies flicker like there's no tomorrow. If that's bad enough, Sega completely abandoned an attempt at the 3-D isometric view on the Great River screen, opting instead for the standard overhead view, thus turning this stage into a crappy Frogger clone. For fans of the arcade original seeking relief with the 5200, Coleco and Commodore versions of the game, they're terrible too... oh well.
To hell with this game. Shame on Sega for releasing Congo Bongo as a commercially-available game in its existing state. I’ve played prototypes that were more ready for commercial release than this craptasm. In its arcade version, Congo Bongo was a platform game similar to Donkey Kong that became known for its innovative isometric gameplay and charming, cartoony graphics. The Atari 2600 port offers none of that.