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While it's unfortunate that the VCS version is missing the handsome high-resolution graphics, the pitiful "Oh, Nooooooooooo," as the Climber falls from his perch, the giant gorilla and the bonus balloon, Atari did a decent job of retaining the feel of the arcade. It's too bad they didn't attempt a 5200 version, as it would've been better able to preserve the graphics and sound qualities of the coin-op, not to mention the dual-joystick control mechanism (with the dual-joystick holder that is used with Robotron and Space Dungeon). All things considered, VCS Crazy Climber is one of the better "extremely rare" 2600 games and worth a look if you're a fan of the original or a patient gamer.
Good game if you can find it. If not, check out Parker Brothers’ Spider-Man game for the 2600, a similar game that may be even better because it gives you a few more things to do.
It never lived up to the hype, but Crazy Climber is still a solid, well-programmed game. It was never widely distributed, and as a result it's now very rare and highly sought after by collectors.
Asking players to avoid rather than overcome obstacles stands out as the major flaw in this flawed game, as it was with the arcade version. Parker Brothers steered clear of this problem in their Crazy Climber derivative— Spider-Man, by allowing players to save themselves with web fluid. But without these redeeming features and lacking the color graphics, voice synthesis and carnival-like feeling of the Crazy Climber coin-op, Atari seems to be the craziest of all for bringing out such an unentertaining offering.
Crazy Climber is unique with it's climbing theme and joystick-rocking to simulate his climbing motion is pretty slick. Its purpose seems fairly singular, but there are enough elements to keep the game play interesting. From the Mad Doctor throwing things at you to watching for closing windows and helicopter rendezvous, its a fun game, but lose the pink pants, Dude!