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SummarySimplistic and unexciting, even by 1982 standards
The GoodThe actual enemy craft are quite detailed sprites, and they vary as the game goes on.
The BadThe gameplay is extremely repetitive, without anything close to an original idea.
The playing area doesn't cover the whole width of the screen, even though the borders aren't visually delimited, so it's all too easy to try to dodge a rain of bullets and find that you haven't got space to move.
After losing a life, you resume in the same place as before, without an invincibility period. As the baddies continue to fire while you're being regenerated, it's quite common to restart with a bullet about to hit you, meaning that you're almost certain to lose another life. In general it suffers from an old flaw - lots of extra lives, as an attempt to mask the fact that too many lives are lost arbitrarily and unfairly.