Advertising Blurbs
Activision catalog 1983:
Designed by Matthew Hubbard, Dolphin is ready to ride the wave. Make way for the first game to use sound effects to let you know of off-screen hazards and escape routes that are looming ahead. You're being chased by a hungry sea monster. As the sun moves across the horizon, you must make your way through schools of sea horses and try to catch the power of the magic seagull. Being chased by a sea monster has never been his exciting before.
Contributed by RKL
(5632) on Jan 01, 2004.
Back of Box (Atari 2600):
They appeared on Earth 49 millions years before we did.
Their brains are large and complex. Their radar system - more powerful than any known to man.
They are dolphins! And now, they need your help. This unique mammal is calling upon you and all her powers to outwit one of the deep's deadliest predators.
The longer the chase, the more frantic it becomes. Sonar is the Dolphin's code. A lone seagull, her only hope. And you. Are you listening? Each sound is your cue to act, to guide the dolphin in its treacherous trek, through seahorses and undercurrents away from danger.
There is much to learn and not a moment to lose. The dolphins await, and so does - the giant squid!
Contributed by RKL
(5632) on Jan 01, 2004.
Description from manual (Atari 2600):
Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend
an ear...
Contributed by RKL
(5632) on Jan 01, 2004.