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In conclusion, this is a pretty good version of Donkey Kong Junior considering the system it was released on, but the version on the NES, and probably the one on the Colecovision also, are superior. That being the case, there is no logical reason for you to own this version unless you do not have any other system that the game is available on or you are a collector of Atari 2600 titles.
The graphics aren't that great, the gameplay's annoying (again, no fruit? How could they?), the sound's fairly sucky, the controls near terrible...anything else? Yeah, and on a positive note: hopefully the guy who either purposely made this port this bad or a manager at Coleco who forced him to make it this bad got hit by a car. What the hey, I'm a positive person.
Despite having three levels, Donkey Kong Junior ignores a fundamental gameplay element from the arcade original: the fruit that can be dropped on enemies. Control is awful; it can take what seems like ages to jump onto a vine – long enough for Mario to send one of his Snapjaws down to kill you. Honestly, I can’t say I was ever a huge fan of the original, but this version disposes of the elements that made it appealing in the first place.
Frustration will set in almost immediately as your limited movements make you easy prey for the wandering teeth. There are few audio effects to speak of, but the "climbing" sound has a screeching quality that's irritating. Despite having three screens, Donkey Kong Jr. is a lukewarm effort that fails to live up to the arcade classic.
The only good thing about Donkey Kong Jr. is that the music themes are very true to the arcade version. However you play games to play games, not listen to the music. This is one baby ape that should have stayed in its crib. Play this on on the NES or ColecoVision. As usual, Coleco didn't put much effort into the 2600 and Intellivision version, but an excellent port on its own system. Granted, the ColecoVision is the more powerful of the three, but something isn't right here!