Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
One has to give Activision credit for trying to release such a game for the VCS this late in the console's life span. And as well-known as Activision was for expanding the graphics palette of the VCS, Double Dragon is graphically below par -- even for that console. In the end, Double Dragon is more of a collector's item.
But the saddest thing about this mess is that it could probably have turned out fairly well if you could actually get anywhere, something that should have become hopelessly apparent after even five minutes of actual play testing. To its credit, Double Dragon is still a lot better than luminaries like Knight on the Town – although pulling rank over anything in which the main character’s genitals are gnawed off by a hungry alligator probably isn’t the best choice of potential achievements. As such, ultimately this game is best left as a curious conversation piece . . . but not much of one.
Sometimes you just have to admit a system has limits. Taking an arcade game that needed to be dumbed down for even the most advanced consoles on the market and trying to cram it onto the 2600 is NOT a wise decision. Still, someone obviously thought it was a brilliant move over at Activision, releasing a game that could very well be considered torture in a foreign country.
I'd recommend joining a gang before I'd recommend buying this game. Besides, all the cool kids are doing it.